This section will be a repository for all of the miscellaneous bits of data that don't fit in anywhere else on the site. In general, this is going to be a fun collection of interesting tidbits.
The Asylum prison is being used as the headquarters for a large organized crime cartel. A massive complex of catacombs stretch to unknown depths beneath.
High up in the Northern Tusks there is an enchanted lake. If you swim down to the bottom of this lake, you will find a large stone structure. If you touch the structure and then swim to the surface, you will find that you are in a different lake on the other side of the world.
In the wild lands outside of Normidia, there lives a torgat unlike any other. His coat of shining scales are black and glossy. He is the largest of all torgats and by far, the smartest. He has killed hundreds of would-be hunters. He has a lair, but no one can find it.
The Emperor of Rukemia is possessed by a powerful demon. Variations of this rumor state that the Emperor is actually an imposter, a morphian agent of an enemy state and that the true emperor was kidnapped and taken far away.
There really is a kraken. In fact, there is more than one...
A massive assault is being prepared against the Garrison. Soon, hordes from the Coalition will descend from the mountains and wipe out that solitary fortress.
Morlokk
"The Desert Mage". A powerful, but reclusive, wizard who dwells in a great tower in a large oasis in the center
of the Baen Desert. He is rumored to be the most powerful mage currently living. However, due to his reclusive nature, he does not involve himself with the politics of the world and because of his remote lair, few have ever met him.
Caramus
The High Priest of the Draxorith and
(some say) son of that dread demon lord. The highest ranking religious figure in
Duthelm
who also holds a great deal of sway in political and military matters.
Caeqor
A reclusive and independent Coalition
sorcerer. He is not a member of the ruling council or representative of any group.
However, he often attends court at the council and apparently wields a great deal of
political power. His position is not clear to those outside of Tyrrenkor. Caeqor
has an air of mystery about him. He always wears a deep hooded cloak that
completely conceals his face and hands. Precious few have ever seen his face. Rumors
hint that Caeqor is a not-human nor would anyone wish to look upon his face for
within the depths of that cowl is a hideous visage of death. Caeqor dwells within a tower on
a bluff overlooking the city of Tyrrenkor.
Varlos
A female half-orc who is something of a prodigy. Renowned for her
intellect and magical prowess. Varlos is the current leader of the Black Sorcerers in the
Citadel, Duthelm.
Setra Bejai
The current reigning Arch Magus of
the Rukemian Empire and highest ranking magical authority in the Empire.
Demetrius
The previous Arch Magus of the
Rukemian Empire who now lives in the town of Bollus on the eastern coast.
Sincro Fashad
The most powerful wizard in the free city of
Ithell. He is also the administrator of the Ithellian College of Magic and Science.
Shegrotha of the Trackless Mire
A
Corvenian
"witch" of sorts who lives alone deep in the heart of the swamp. It is
said that she speaks with all the animals and plants of her realm and knows the
"mind" of the wetlands.
The Emperor of Rukemia
Arguably the wealthiest
person on the planet as he commands the riches of an entire empire. His own
personal wealth is easily in excess of 1,000,000 gold Rukemian drokmire.
Lord Alred Tenny
Lord Tenny is the guild master of House Tenney of the
Drakkellian Alliance. He is most likely, the wealthiest independent businessman
in all the realms.
Chodias Haledin
Independent art dealer of
Vogue
Pon Molthir
An independently wealthy and rather eccentric elven scholar who lives
in the free city of Ithell. He
is a collector of rare antiquities, exotic curios and fine art. He travels
extensively and enjoys nothing more than a good story of faraway lands.
Hoag Warner
A Vorrikan arms dealer, business
leader and guild master. He lives and works in a large stone manor in the city
of Aerith. His business involves
a number of cargo ships that transport goods about the Captured Sea.
Ar'tek-kin Vusi Pron
Master Jeweler of Avar.
Lives in Piramus.
Jekobus
A half grum thief wanted by the imperial authorities
for numerous accounts of trespassing, burglary and other crimes against the state but most
particularly for kidnapping the Emperor's pet cat for three days which resulted in the
largest man hunt in Rukemian history. The emperor personally offered 50,000 gold drokmire
for the capture of this notorious outlaw. The cat has since been returned safely to the
palace, but this outlaw remains free. Imperial troopers are still searching for him.
Rabulius Toth
A pirate of ill-repute
who hijacked an imperial galleon from the port of Aridorn (with a small band of
buccaneers) and forced the Rukemian crew to sail to deep ocean in "search of the
great Kraken". The ship was run aground on an atoll and, according to reports,
Rabulius put the Rukemian crew to the knife. He is wanted by imperial authorities for the
following crimes: theft of imperial property, murder of imperial servants, destruction of
imperial property, disturbing the peace, resisting arrest and exceeding port speed.
Tobin Pelanth
Thief who specializes in
stealing oil paintings, sculptures and other works of arts from imperial nobles. Many of
this pieces find their way to Vogue and
Ithell. Tobin has almost been caught on several
occasions and the authorities of Rukemia are greatly frustrated by their near-misses.
The Simplest Method
A group of twenty armed
with great axes and pole arms simple wander out into the forest (sticking together in one
large group) and track the beast. This is the easiest method and requires the least
preparation (and is often adopted by hunters who are emboldened by too much drink).
However, torgats are very good at evading pursuits by dodging around trees. They excel
at it.
The Bait and Net Method
This is not the
most sporting method, but it has bagged one or two torgats. It involves securing a
weighted net between a cliff and treetops at specific anchor points. You then simply lure
the torgat into position with bait, drop the net on him and charge the struggling beast
with the standard twenty man team.
The Archer Method
Multiple hunters using
long bows firing from a safe perch in the trees using sleep poison tipped arrows. This is
followed up by warriors on the ground with long spears.
The Violent Method
At least one
team of hunters took out a torgat with a catapult and six barrels of oil. It did
work, however, most hunters agree that this was unsporting and also an amazing
stroke of luck.
This website was last updated September 30, 2024. Copyright 1990-2024 David M. Roomes.