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| Gallos | A town and major timber producer in Sarid. |
Garmashk |
A traditional Anquaran spicy rice and beef dish which is made by a husband/wife couple on specific events. |
| Garreon | The first high priestess of Chaddamar that ordered the construction of a second wall to safeguard the Chaddamar Theocracy from the Horde in the Shidaran Peninsula. |
| Garreon’s Wall | A great stone wall erected in the Chaddamar Theocracy that effectively quarantines the Shidaran peninsula. |
| An independent city/fortress of warriors sworn to oppose the Coalition. | |
Gate Runner |
A well known corsair that pirates the Sea of Chaos. |
| Gates of Hadar | A very old set of ruins on the south coast of Qeshir which may have been a remote Traxxian outpost. |
Gathering |
Baenite games festival held each year. |
| Gedren | Chief officer of the Varakai, a secretive branch of Normidian government |
| Gedron | A notorious master thief who lives and operates in the Vorrik and chiefly in the city of Aerith. |
Gekron |
The second largest kingdom during the Age of Dawning. |
| A Rukemian silver coin. | |
| Gestav | A town in the Kingdom of Anquar. |
| A class of aberrants that exhibit abnormally huge size. | |
| A dense grey rock, also called Karrym Stone, which effectively blocks magic and the Drellis Effect. | |
| Goddess of language and knowledge. One of the Elder Gods worshiped widely in Ithria. | |
| Glowdust | A very common magical dust created through a simple alchemical process. Used in a variety of applications. |
| Glow Moss | A subterranean moss which emits a strong bio-luminescent glow. |
| Glow Stones | Any of a type of naturally occurring crystals that absorb and reradiate light. |
| A unique tree with whitish leaves that absorb sunlight and then gradually re-emit that light at night making the tree glow. | |
| A small, evil humanoid race with twisted hearts who wield black sorcery. | |
| Goblin Kingdom | A rudimentary nation of goblins within Coalition territory. |
| A small group of female-only monks in the northern realms. | |
Goldsmoke Brandy |
A rich, full bodied, frothy brown ale that ages well and is served warm. |
| Goloti | One of the seven provinces of the nation of Magrakor. |
| Gonjara | A species of huge, tree-sized fungi that emit a gaseous cloud of poisonous spores. |
| A tree that bears hundreds of yellow berries and a rare red one. The red berries have medicinal healing properties. | |
| Gorethir | A once great trading post of the Thullian Empire centuries ago, but now a supposedly haunted ruin. |
| Goyer | One of the independent towns of the Iron States |
| Grallun | The Thullian name for the fourth continent, the lost continent of Grallun, which sunk beneath the waves during the World Storm. |
| Gramash | A very thick and potent coffee beverage from the Padashan Empire |
| Huge forest of western Khoras which holds the entire nation of Cyrell. | |
| A strange and rare cloud-like creature that sucks the life from living creatures. | |
| Great Bazaar, The | The central market square of the city of Drakkel. |
Great Plains |
A Rukemian province. |
| A series of overlapping wars and conflicts which followed the World Storm and involved almost all nations. | |
| The sea that lies to Ithria's west. | |
Green Dragon |
A Coalition warship. |
Green Gatherers |
Borrellian foragers. |
| A tree whose berries can be used to prepare a medicinal juice that neutralizes burn related pain and some burn damage. | |
| A large forest that dominates the southern region of Chaddamar. | |
| Grepoc | One of the oldest and wisest vaullian thought masters. |
| Greth | One of the Alakubu tribes of the Fire Isles. Known as the "people of the sea". |
| A Normidian region and seat of Clan Velderstan. | |
| Griefeger | One of the iron citadels of the Iron States |
| Grim | A notorious guild of thieves and assassins in Ithell. |
| Grimnoth | A magically constructed automaton, built by the necromancer Saramuthak. |
| A swamp moss that traps insects with tiny hooks. | |
| Grobban | A species of large cave fish with a nasty sting. |
| Grog Blossom | An edible flower often used as a garnish. |
| Gromal | One of the main towns in the nation of Magrakor. |
| Grum | A race of peaceful, diminutive humanoids closely related to humans. |
| The language of the grum with three dialects: low, high and clan. | |
| Grythga | The primary god of the Borrellians. |
| Guardian | A nightmarish necromantic creation that appears as a fleshy sphere with dozens of humanoid eyes. |
| The chief deity of the Sybrenar. | |
| Guild of Shadows | One of the major criminal organizations operating in the city of Aerith. |
| A desert dwelling reptilian humanoid race. | |
| Guldremor | A notorious island prison operated by the city of Drakkel. |
| Gulgaroth | A vast orichcalcum mine that lies beneath the Citadel in Duthelm. |
| Gulhunag Mountains | A major mountain range in western Aggradar. |
| Gulkauf | Major town and agricultural center of the Sybren Imperium |
| A huge and ancient swamp-dwelling turtle. | |
| Guramir | A species of small winged amphibians known for its annual migration. |
Gurkaq Truv En |
The Oneness of All. A morphian celebration held once each year wherein hundreds of morphians physically merge in a sort of community orgy. |
| The forested southwestern region of Anquar. | |
| Grytara Mountains | A winding mountain range which holds great hordes of pugnar, hidden cults and worse. |
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This website was last updated March 31, 2026. Copyright 1990-2026 David M. Roomes.