The World Of Khoras - History

The Great War

89 CY - 340 CY

"Never before had the world seen a war such as this and by the merciful Gods it never shall again. The nations fell upon each other like wolves and sent their armies clashing against each other across countless battle fields. The lands lay littered with the bones of the fallen and the rivers ran red with blood. Words cannot describe the atrocities committed, the tortures devised nor the abominations unleashed by the wizards. Let us just be thankful that we live in a more enlightened time."

- Cal Tarik, Lore Master and Historian, Ithell

The ecological effects of the Sundering were many. One of the most significant effects is what scholars call aberration. That is, the effect that the Sundering and subsequent Drellis Effect had and still does have on all living creatures. Starting with the World Storm and continuing through the Age of Chaos and the Great War, the magical energies from the sun and in the world caused drastic evolutionary spurts and mutations. Many species began to change, evolve and diverge at a substantially accelerated pace. Evolution, it seemed, was running wild. This would later be the reason why so many new races, plants and animals had suddenly appeared in the short span of less than 2000 years. Aberration was strongest during the World Storm and the Age of Chaos. However, aberration continued, even as it dissipated, throughout the Ages. Even in modern times, the Drellis Effect still causes the occasional aberrant to be born.

The Age of Chaos gradually blended into years of war. As the battles escalated, Thullian military forces lost several key battles. Defeat after defeat plagued the Empire. In a titanic siege-battle during the summer of 89 CY, the Thullian capital city of Bekai fell to Traxxian forces. During the Siege of Bekai, Traxxian forces captured and executed Mandacas, the last surviving Alliance Mage Lord. Historians mark the beginning of the Great War with the Traxxian assault of the city of Bekai. However, this did not end the war. If anything, larger groups merely broke up into smaller groups and continued to battle. The emperor and many of his generals and advisors did manage to escape this siege. The empire, though wounded, fought on.

The vast Baen Desert became known as a land of death to be avoided. Caravans and army convoys both gave the region a wide berth.   Some commanders even took advantage of the desert by attempting to force enemy units to retreat into the sandy wasteland.

Chaos swept the planet as the wizards lost control of their only tool - the magic. The world seemed to have lost any semblance of control. War erupted as the empire crumbled and ancient rivalries flared up out of control.

As the years passed, these conflicts and wars began to blend together and became known simply as the Great War. Civilizations fell, whole nations broke up and all life on the planet slowly made the adjustment. The Great War raged on for centuries.

Several groups of refugees took flight to escape the war. A human named Brentar led a group of refugees to the far north and established what would eventually become Borrell. Many small seafaring groups established Mercia on a peninsula which was relative free from the effects of the war. Another migration to escape the war was made by Daemon, a military commander, who led his unit north to found Vorrik. Ethara was formed when villages on the west coast banded together

Many powerful weapons, some magical, others biological, were developed during the Great War. One such weapon was a disease known as the Stiffening. Historians believe that the Thullian Empire was the creator of this dread plague. It was used against the Traxxian Legion but the empire underestimated the contagion and soon found the virus sweeping through its own lands.

Another weapon created were the adaptors - magically enhanced warriors able to adapt to any environment or condition. One group of adaptors was sent into the Baen Desert to search the region for artifacts and relics from the Alliance and the Assembly Hall. This small mission was successful in recovering many hundred artifacts including:

bullet Sunder Shards (pieces of the original Core) which still possessed great magical energy
bulletScrolls (protected in scroll cases)
bulletLeather bound books
bulletPottery
bulletMage Lord robes
bulletWands and staves

Eventually, the adaptors searching the Baen Desert rebelled against the Thullian Empire and settled in the region where they could live in comfort but where others feared to tred.

In 333 CY, the Conflagration of Aukell occurred. This was a massive forest fire which was probably set off during the Battle of Massar in which a new Thullian weapon was used. This fire destroyed several million acres of wooded land. The entire forest of Aukell was destroyed along with the Sable Tree Spider and the Karrius Squirrel, two species found only in that region. This fire was so large that it took over a month to run its course and could be seen up to 250 kilometers away. The forest of Aukell stood on the western edge of the Thullian Empire (just north of modern day Mercia).

In 338 CY, one tiny kingdom  in central Ithria, known as Sukara, completely vanished during the early Great War. The entire population of 12,000, animals and whole buildings simply vanished. Merchant caravans and, later, search parties found nothing. No trace of this nation then or now has ever been found. It is speculated that perhaps the tiny nation was the victim of some horrible weapon of the Great War. The Sukaran Vanishing is one of the great mysteries of history.

The Great War officially ended when the Thullian Empire (what was left of it) surrendered to the Traxx League in the summer of 340 CY.

Age
of
Dawning
Age
of
Thull
Rise
of the
Alliance
Age
of
Dreams
The
Focusing
The
Sundering
The
World
Storm
Age
of
Chaos
The
Great
War
Age
of
Sorrow
Age
of
Rebirth
Age
of
Legends

This website was last updated November 14, 2017 . Copyright 1990-2017 David M. Roomes.

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