The World Of Khoras - History

The Age of Sorrow

341 CY - 808 CY

"The Age of Sorrow was a dark time in history. Fighting continued in many areas. Battles were fought, unsung heroes died. Many were the realms and races that simply withdrew into themselves to recover from the Great War. There was little development in culture, crafts or art. Much science and learning was abandoned. Superstition and religious persecution were rampant. As the dark years rolled on, nations slowly reshaped themselves and the aberrations of life and evolution continued. This was a necessary time. It was a time of healing."

- Cal Tarik, Lore Master and Historian, Ithell

A ravaged world was left in the wake of the Great War. But life still stirred among the ruins and rubble. During the four and a half centuries that historians name the Age of Sorrow, most groups and communities kept to themselves. For the most part, very little economic or cultural exchange was conducted as the peoples of the world drew within themselves to heal and rebuild.

During the Age of Sorrow, many new political entities began to form. The city of Drakkel formed in 364 when a merchant group took advantage of the economic climate and establish a black market base on the northern shore of the Sea of Chaos. Carrikos formed from the remains of the religious and scholarly fragments of the empire. In 407, the surviving adapters, severed all ties with the outside and established permanent communities within the inhospitable Baen Desert. This act unofficially formed the nation of Baen. The Pirate Isles formed when several corsairs united under a common standard in 425. And in 457, the western horse clans formed into Bathynia.

A flurry of political restructuring quickly followed. The fragmented elven clans of the great western forest unite to form Cyrell. Normidia was founded even as the dwarves were finishing construction of the city-state of Mordia. The phellysian nation of Talis began to interact with surrounding nations which included Myria, a primitive nation of unknown origin which had apparently passed untouched through the Great War.

In 628 CY, the Irenni League began a siege of the Citadel, the last bastion of Thullian strength. Less than a year later, the Citadel fell to Irenni forces. Their victory, however, did not last long. In 658, ogres, orcs and other humanoids descended from the Ice Rock Mountains and took over the Citadel. From this great fortress, they began a war against the Irenni League. In 689, the Irenni League lost a major battle to the humanoid races at the Battle of Seven Hills. This was the beginning of the end for the Irenni League. In 712, the League lost its capital city to the hordes and eventually broke up into dozens of small baronies and duchies. The kingdom of Arkalia later formed from the fragments of what had been the Irenni League.

The Citadel became a gathering point for all manner of bandits, thieves, refugees, traitors and other misfits. These derelicts of society began to mix with the ogrish tribes in a prelude to the formation of the feared nation of Duthelm.

Early in the eighth century, many historical events went unrecorded by the surface world. Under the land, the dwarves of Mordia fought and lost the legendary War of the Caverns with the dythillin and the sarthak. To escape the lost war and the horrors in the darkness, Drugen Kren Stonehammer Symul initiated his famous trek which ended the next year with the foundation of Kran. Almost two centuries later, Kran surfaced and re-established ties with the surface world. To honor this act, it changed its name to Ulkran.

In the summer of 771, internal conflicts brought about the fall of the Traxx Legion. A revolt among high ranking officers against the nobility led to a full scale military coup. The ruling nobility were executed and control of the nation then fell to petty warlords who fought among themselves. The Traxx Legion quickly dissolved into dozens of groups that waged war against each other.

In 795 CY, the seeds that would eventually become the Rukemian Empire were founded. A wealthy guildmaster and shrewd businessman, Sindarian Rukemin, began to organize the scattered fragments of the dead Thullian Empire and gather them together under one political regime. Many Thullian descendants flocked to his banner.

In 797 CY, to defend itself against bandit raids from the bands roving the Sentinel Mountains, the Drakkellian Alliance captured an aging Traxxian fortress on its eastern border. Drakkel sent a small force of troops and craftsmen to rebuild and man this outpost.

Age
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Dawning
Age
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Thull
Rise
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Alliance
Age
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Dreams
The
Focusing
The
Sundering
The
World
Storm
Age
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Chaos
The
Great
War
Age
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Sorrow
Age
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Rebirth
Age
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Legends

This website was last updated April 1, 2017 . Copyright 1990-2017 David M. Roomes.

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