The World Of Khoras - History

The Age of Chaos

1 CY - 88 CY

"The Age of Chaos was a brutal and savage time as the world recovered from the initial shock of the Sundering and the World Storm. It was a time of confusion and great change. As the survivors surveyed their wrecked world, they suffered political coups, roving bandits, civil wars and worse. Battle was common and life was cheap. Perhaps worst of all, the first aberrants were born."

- Cal Tarik, Lore Master and Historian, Ithell

The ecological effects of the Sundering were many. One of the most significant effects is what scholars call aberration. That is, the effect that the Sundering and subsequent Drellis Effect had and still does have on all living creatures. Starting with the World Storm and continuing through the Age of Chaos and the Great War, the magical energies from the sun and in the world caused drastic evolutionary spurts and mutations. Many species began to change, evolve and diverge at a substantially accelerated pace. Evolution, it seemed, was running wild. This would later be the reason why so many new races, plants and animals had suddenly appeared in the short span of less than 2000 years. Aberration was strongest during the World Storm and the Age of Chaos. However, aberration continued, even as it dissipated, throughout the Ages. Even in modern times, the Drellis Effect still causes the occasional aberrant to be born.

Sixteen months after the Sundering, the World Storm began to subside, the land quakes dwindled off, and the nations of Ithria scrambled to recover. In the years that followed, a political backlash occurred on several fronts.

In the Traxx Legion, while most military forces were occupied elsewhere, a prisoner revolt in a large prison led to the overthrow of a small city. In the north, thousands of refugees were left homeless after the formation of the Captured Sea.

In the spring of year 4 Common Year (following the Sundering, all nations adopted a new calendar based upon that event), the Traxx Legion launched a full scale assault against the empire. With this attack, the Legion declared war upon the empire.

The Irenni League and others followed the Legion's example and all declared war upon the flailing empire. The Empire, while wounded, was still a powerful military force and responded to the declarations of war with force. It began a military campaign against all of its neighbors.

To escape the madness of the world many people sought flight. in 43 CY, a large Irenni mining settlement in the northeast took shelter went into a large network of deep caves and sealed themselves into isolation. Their leader, Mirodin, believed that the upper world would eventually destroy itself.

The Alliance Mage Lords found themselves persecuted and hounded by all forces, even their own empire. What was left of the Alliance, only 43 Mage Lords, had gathered at a place called Bone Hill for one final stand. The Alliance was routed here, however, because their magic was no longer reliable and they were greatly outnumbered. It was at the battle of Bone Hill that Alrem Evaral himself was killed. His body was decapitated and dismembered. The pieces were paraded around by an angry mob. His head was hurled into a fire and his rotting body was hung from the city walls. So ended the life and career of the greatest mage the world had ever known. After the Battle at Bone Hill, the Alliance Mage Lords were scattered and later hunted down, one by one.

A new age had begun. Every nine days, as the two stellar behemoths slowly danced about each other, a new stellar phase was entered and the balance of power shifted. When the yellow star, now known as Karrym, eclipsed the blue dwarf, now called Drellis, the Alliance fought to regain control. In between eclipses, the struggle between nations was balanced. During a Drellis dominant eclipse, magic everywhere became uncontrollable. These conflicts involved racial struggles, wizards, politics, magic and, of course, the twin suns.

The magical essence storm that raged in the valley of Baen eventually burned itself out leaving a vast desert - the Baen Desert. Incredible energies still existed here. It seemed that life itself had been banished from the realm. No plant life would grown in the region. Any animal or humanoid venturing into the area would either grow sick and die or begin to mutate at a horrific pace. Suffice to say, those that ventured in did not come out.

Age
of
Dawning
Age
of
Thull
Rise
of the
Alliance
Age
of
Dreams
The
Focusing
The
Sundering
The
World
Storm
Age
of
Chaos
The
Great
War
Age
of
Sorrow
Age
of
Rebirth
Age
of
Legends

This website was last updated April 1, 2017 . Copyright 1990-2017 David M. Roomes.

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