"Crystal blue waters, breathtaking cliffs, rolling hills, emerald forests, snow capped mountains... There is no more beautiful place in all the realms than Ethara."
- Chellain Half-Elven of River Gate
|Proper Name||The Kingdom of Ethara|
|Ruler||His Sublime Majesty, Lord of the Emerald Coast, Glorious Protector of the Elderweald, King Jos Sebalin VII, the Benevolent and Wise|
|Population Density||8 people per square kilometer
(20 people per square mile)
|Demographics||Elven 95%, Avarian 1%, Human 1%, Dwarven 1%, Grum 1%, Phellysian 1%|
|Capital City||Bazile (Population 24,300)|
|National Colors||Blue, yellow, green and white|
|Currency||Trade and barter.|
|Natural Resources and Manufactured Goods||Lumber, fish and seafood, goats, oxen, wool, gemstones|
|Government Stability||Very Stable|
|Technology Level||Dark Ages|
|Total Land Area||340,000 square kilometers
(131,275 square miles)
Ethara is described by visitors as a forest paradise. This elven nation blends perfectly with nature. The cities are entirely aloft in giant Tharqel trees and consist of many different levels. Some close to the ground and others hundreds of feet in the air. Magic blends with nature to shape the homes of the elves. It is breathtakingly beautiful.
Ethara is a lush western paradise of forests, grassy plains, warm coastal waters and a mild, temperate climate. It is bordered on the south and west by the Great Western Ocean, on the east by the Thunder Peaks and the north by the three Strolling Rivers.
The distant paradise realm of Ethara is relatively free from dangerous predators or roaming monsters. The only real threat is the occasional shimmer cat which might attack a lone elf walking through the woods. Etharan elves harvest emerald moss for an emerald wine which is very similar to the cyrellian wine of the same name. A variety of berries, including bitter berries and goodberries, are harvested as well. The local forests have both forest lords (which are often used to support elven tree houses) and iron wood trees.
The northwest coast of Ithria was home to peaceful fishing villages, farming communities and logging towns. Pirate raids and bandits were an infrequent threat, but for the most part, the various villages and provinces lived in peace. When the Sundering and World Storm hit, this region was relatively spared. Refugees from the east came escaping the flooding the Irenni League. Later as the Great War began, more refugees travelled east to escape the World Storm. However, the thunder Peaks shielded the western coast lands and only a few resettled to the coast.
As the Great War began, the people of the west began to gradually change. Children born were small of stature, slender and fine boned. The first generation after the world storm was little different, but with each generation, the change was more pronounced.
In 46 CY, the land shook from a terrible landquake. Towers crumbled and the land split. The people marveled, recovered and rebuilt. They soon heard tales from travelers that the quake had been much worse in the east.
In 287 CY, a number of forest villages were attacked by an army of men from the mountains. They were ugly and disfigured men, strong, but brutish. They were led by a giant of a man with a pair of horns that sprouted from his head. Throughout the summer, a dozen villages were put to the torch. Eventually the hunters, farmers and fishermen from several villages banded together and met the bandits in a great battle that later became known as the Battle of the Fallen Timbers. The bandits were driven off. From this year on, the villages maintained small militias and worked together. Roads between villages were improved and the villages banded together into provinces for protection. Each province chose a lord marshall to rule over the villages in it.
By the beginning of the fourth century, the people of the west were slender, fine boned and noticeably shorter than humans from the eastern lands. Easterners began calling the diminutive people of the western "elves"... an ancient word that translates roughly as "small folk".
In 372 CY, an orcish horde descended from the Thunder Peaks leaving a wake of devastation in their path. These creatures were humanoid, but heavily muscled and bestial. The provincial lord marshalls rallied their militias to beat back the horde. It should be noted that this was the first appearance of the orcs in the west. Several pitched battles were fought, but the western villages were victorious. Over the next several years, the lord marshalls met to discuss the growing threats from the east.
In 412 CY, the lord marshall of the town of Bazile, the strongest village and center of the largest group of villages, was chosen as High Lord Marshall with the power to levy taxes and raise armies. The town of Bazile grew into a city-state and became the center of culture and trade in the region.
Pirates, bandits and orc raids were a minor inconvenience until 812 CY when another orcish horde came down from the mountains. The war that followed lasted nine months and the death toll was in the tens of thousands. In 813 CY, the High Lord Marshall, an elf named Allesondur, with the unanimous support of his council of advisors, crowned himself King. Bound by common race and purpose, the region gradually developed a sense of unity and cultural pride.
Over the centuries, the elves have become smaller and more attuned with nature and magic. Some crafts, such as mining, forging and metal work, have been all but abandoned while forestry, archery and woodworking have flourished.
Bazile (and all of Ethara) is a traditional monarchy. It is currently ruled by King Sebalin, the Benevolent, a very old elf and woodsman of renowned skill. Beneath the royal family are three neatly divided classes. Upper, middle and lower. The king and queen separate duties traditionally and rely heavily upon a number of advisors and councils.
The laws of Ethara are moderate. All legal transgressions are judged by the King. Punishments vary greatly depending upon circumstances. Overall, Ethara is fairly peaceful.
Ethara has a standing army which patrols both the cities and countryside. The typical Etharan soldier users an ironwood staff and longbow. They are knows simply as protectors.
The economy of this nation is difficult for many to comprehend. In all ways, this nation is the essence of the elven lifestyle. In times past, the elves had no concept of money. And Ethara has returned to those ways. In this nation, all things are brought forth from the land or crafted by the hand for the good of the community. Wealth and material goods are distributed freely and willingly to those who need it. There is no want here. No conflict over what is possessed. This seemingly random and unstable system has endured for centuries. The elves care only for cooperation and a life in harmony with nature. Amassing great fortune is not in their interests. Huge piles of wealth can bring security for the future, but in this system, social cooperation ensures such security. Scholars believe that the long lifespan and carefree attitude of the elves have created this unique economic environment.
Elves make up more than 95% of the population. Ethara is generally closed to outsiders due to its out-of-the-way location. Etharan elves tolerate, but do not welcome other races. Its not that theyre snobbish, just cautious of travelers. Etharans jealously guard their peace and distrust the "violent" nature of the easterners. Many statues and shrines are erected in memory of their founding ancestors.
Ethara has a strong tradition of natural elven magic. Herbalism, alchemy and druidic nature magic are favored in Ethara.
|Talith||14,200||A large town in the deep woods of the Elderweald. It uses the traditional elven building style of tree houses in the trees. Talith is known for elven magic and a small school of wizardry resides here run by a venerable elven mage named Master Delbrien.|
|Bliss||11,600||This peaceful elven forest town is nestled among rolling hills of the southern Elderweald along the trail that leads from Bazile to Talith.|
|Silvervale||9,100||A valley community in the woods built around a river. Several local vineyards produce the legendary elven emerald wine.|
|Azure Bay||7,200||A town along the northern Etharan coast.|
|Lithyr||6,500||This beautiful town of white cliffs and sandy beaches is sometimes used as a retreat for painters, poets and minstrels. Several well-known artists from Ithell and Vogue have spent time here in deep contemplation, drawing inspiration from the awe-inspiring scenery.|
|Clearwater||5,800||Coastal town on a shallow pebble beach. A small and peaceful community of elven fishermen.|
|Glittering Pool||4,700||A small town in the western foothills of the northern Thunder Peaks. Known for large quantities of sunstones. Several hot springs can be found just outside of this town. They conduct friendly trade with the Avarians to the East.|
|Cyannis||2,500||A peaceful fishing town. Known for having a small population of phellysians. The reason for the presence of phellysians is a tale often retold over a glass of emerald wine. The phellysians were captured as slaves by humans from a far eastern kingdom. While in Talis, some of the human sailors became sick. On the return voyage, the ship was blown far off course in a terrible storm. By the time it ran aground on the Etharan coast, the humans were all dead while the phellysians were unaffected. The elves aided the phellysian captured and nursed them back to health. The phellysians chose to stay and their descendants now live in peace with the elves of Cyannis.|
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This website was last updated September 26, 2018. Copyright 1990-2018 David M. Roomes.