The World Of Khoras - Civilization - Nations

"I've never been to Cyrell, but I hear it's quite a sight to see. Whole cities held aloft on the branches of ancient trees... such a spectacle would be worth the journey indeed."
- Olson Pilavin, Grumman trader of the Falkir Clans

Proper Name The Elven Supremacy of Cyrell
Ruler Her Fey Majesty, the Blossom of the Grand Wood, Leader of the Ennathian High Council and Lady of the Elves, Queen Erelicia Syntha
Estimated Population 5,100,000
Demographics Elven 80%, Human 7%, Dwarven 5%, Grum 4%, Phellysian 2%, Avarian 2%
Adjectival/Demonym Cyrellian/Cyrellians
Languages Elven 75%, Bathyn 15%, Southern 10%
Capital City Ennathe (Population: 54,500)
National Colors Green and white
Year Founded 1530
Currency All currencies accepted. Extensive trade and barter.
Natural Resources Lumber, wind dancer wood, fruit, herbs, vegetables
Manufactured Goods and Major Exports Timber, wood crafted products, longbows, textiles, foodstuffs, emerald wine
Wealth Below Average
Government Type Monarchy
Government Stability Very Stable
Allies Ithell, Uthran, Avar
Enemies None
Technology Level Dark Ages
Primary Religion Assytia
Other Religions Sarreth, Mireldokar, Glavyris
Climate Temperate
Approximate Land Area 1,470,000 square kilometers
Arable Land 6%
Terrain Forest


Cyrell is the "official" elven realm. It is their cultural and political center. Some conflict on this point exists with Ethara. Cyrell is a paradox, however. In reality, Cyrell is a blend of elven and human culture with dwarven, khendite, avarian and phellysian influences mixed in.


Cyrell is a forest nation and is entirely confined to the Grand Wood forest. Within this majestic forest, one can find hidden lakes, waterfalls, rolling hills, sharp cliffs and grassy clearings. Cyrell has abundant plant and animal life.

Notable Fauna and Flora

Tree wolves and skyrunners are both very common in Cyrell. One of the top predators in Cyrell is the shimmer cat. Wind fishers (small tree spiders) are extremely common. Arochars (giant forest spiders) can also be found within Cyrell. The enormous Grand Wood forest provides Cyrell with many useful plants. The elves of Cyrell use emerald moss (some of which is cultivated locally and some of which is purchased from Bathynia) to make Emerald Wine. Iron Wood trees grow in great abundance as do forest lords. Goodberry trees, green ice and many other healing plants are harvested.


During the Great War, many small villages deep within the Grand Wood banded together for protection and mutual support. In the heart of that great forest, they hid from the war raging around them. Through the years, the peoples within this mighty forest began to change and evolve as so many others were. By the sixth century, the woodsmen were now distinctly different from the humans of the outside world. The outside world told tales of the "elves" of the Grand Wood. By the tenth century, these elven villages had coalesced into two kingdoms: a northern kingdom of Taeluvia and a southern kingdom Yavandir. These two small nations co-existed, more or less peacefully, from four hundred years. Then in 1517 CY, armies of orcs began sweeping through the great forest lands. The elves and orcs clash in dozens of battles. For a decade both kingdoms lost territory to the advancing orcish hordes. This common threat led the two kingdoms to unite through marriage and formed the Kingdom of Cyrell in the common year 1530 CY. The combined might of the now united kingdom overwhelmed the orcs and drove them from the Grand Wood forever. Over the centuries, the kingdom of Cyrell has only grown in power and solidarity. The only remnant of the two kingdoms as separate entities is the nations coat of arms that clearly shows the historial union.


Ennathe is ruled by Queen Erelicia who is supported by a High Council of advisors. Together, they makes laws, politics, social decisions and appoint public servants to offices. The Queen is an intelligent and strong willed woman who is the niece of the Etharan King. Though she holds the title of queen, her political power is exercised more as a speaker of the council. Each council member has an equal amount of political clout and all, queen and council members, take part in council discussions and decisions. In this, Cyrell is a blend of monarchy and aristocracy. The entire government is greatly in favor of the elven race and laws are set up to favor elves. The government of Cyrell is completely elven. Non-elves are prohibited from serving in a governmental role. 

Legal System

The legal system is blatantly biased in favor of elves. Non-elves never get a fair trial and are always suspected. Most punishment involves fines, light labor, religious counseling and imprisonment. Banishment is possible, but torture and execution are not.


The city is patrolled by elven city guards. These individuals are well trained and equipped with the finest in elven armour and weaponry. Great leniency is shown to other elves. In times of war, the city can muster a small militia to protect itself. In such cases, all races are equally treated as troops, but only elves may be officers.


Moderate and stable. Some items, such as Cyrellian emerald wine and elven bows command great prices due to high export demand.


Although originally elven, Ennathe has become a bit of a racial and cultural melting pot. However, the city and country are still predominantly elven. The city if relatively peaceful despite racial inequalities. Customs and traditions tend to blend at the commoner’s level. Festivals tend to be small and sporadic, being celebrated by one race or the other. No interracial festival has evolved yet. Elven celebrations tend to be larger and more elaborate than the others.



Common Names

Elves have only one name - the personal name. Each elves is given a unique name at birth. It is tradition that it be a name no other elf has or has ever had. This is possible due to the structural complexity of the language. Elven names tend to be long. Shortened versions of these names are often used by non-elven speakers. Because of this cultural approach to names, there are no "common" elven names.


Name Population Notes
Erencil 13,000 This small elven community is known well for its beauty. It is entirely aloft in the trees, taking after Ennathe. The highest level actually sits atop the highest branches of the Certris trees and is open to the sky above. Erencil is well hidden (having no ground level) and very difficult to find unless one has been taken there before.
Irensar 10,800 This most unelven city is walled and fortified. It clashes with nature. Its construction employs more stone than wood. A standing army is housed within city walls. This force can be bolstered by a hastily assembled militia whe needed. Very few mages in service to military. This army’s strength comes from its excellent training and equipment, though it is small. Irensar has few mages considering that it is an elven village. The rest of Cyrell looks down on Irensar and is slightly offended by its way of life. Often, Irensar is left out, both politically and culturally. Cyrell seems to want to sweep Irensar under the rug and forget that such an aberration was ever built within the Grandwood.
Laris 8,900 Laris is a small but popular city in Cyrell at the edge of the Grandwood. It is known for its strong culinary heritage and grumman influences. Laris wine and pastries are traded far and wide commanding high prices. Jannerus and Laris share strong economic and cultural ties.
Qarell 6,100 Qarell is another small city of Cyrell. A large concentration of terex trees has shaped the economy and character of this elven village. Its site was chosen because of the terex trees. No formal army exists, but a militia can quickly be called. Most of the citizenry are accomplished archers. The backbone of Qarell’s economy is the terex trees. From these trees, the world’s best bows are made. Archery is a way of life here. Competitions are common. Bowhunting is popular.
Levati 4,400 Levati is primarily a farming community that combines plowed fields with several fruit orchards and extensive tree fruit gathering.

Villages (Population less than 1,000)

Berina, Eiger, Elath, Elem, Forestwalk, Ils, Jaen, Jin, Kucirek, Likasi, Linn, Saar, Searle, Simbel

Travel and Distance

The nation of Cyrell is entirely confined to the vast Grandwood forest. The major towns of Cyrell are connected by a network of wide and well-maintained dirt roads that wind through the great forest. Numerous forest walking paths connect the elven villages to the major routes. For more information, see the Travel and Distance page.

      Typical Travel Time
Route Terrain/Road Conditions Distance Walking Wagon/Cart Horse
Ennathe - Qarell Dirt Road 312 km 14 days 10 days 6 days
Ennathe - Erencil Dirt Road 469 km 20 days 15 days 9 days
Ennathe - Irensar Dirt Road 432 km 19 days 14 days 8 days
Ennathe - Laris Dirt Road 278 km 12 days 9 days 6 days
Ennathe - Levati Dirt Road 312 km 14 days 10 days 6 days
Qarell - Erencil Dirt Road 342 km 15 days 11 days 7 days
Erencil - Irensar Dirt Road 335 km 15 days 11 days 7 days
Irensar - Laris Dirt Road 287 km 13 days 10 days 6 days
Laris - Levati Dirt Road 312 km 14 days 10 days 6 days
Irensar - Eastgate (Uthran) Dirt Road 703 km 30 days 23 days 13 days
Laris - Edgewood (Arkalia) Dirt Road 1,008 km 43 days 32 days 19 days
Levati - Ithell (Alliance) Dirt Road 720 km 31 days 23 days 14 days
Levati - Westkeep (Alliance) Dirt Road 938 km 40 days 30 days 18 days
Qarell - Bonnyweld (Bathyania) Dirt Road 590 km 25 days 19 days 11 days
Irensar - Taurell's Tower (ruins) Dirt Road 386 km 17 days 13 days 8 days
Erencil - Myredor (ruins) Dense Forest 412 km 21 days 118 days 19 days


This website was last updated November 19, 2022. Copyright 1990-2022 David M. Roomes.

Contact Webmaster