The World Of Khoras - Civilization - Nations


"May you be raised upon Angel's Wings"
-Avarian toast

Proper Name The Confederated Houses of Avar
Ruler His Supreme Aerial Eminence, Master of the Piramus Council, Doraki Chandok Arantee, Exalted Champion of the Sky
Population 2,213,750
Demographics Avarian 94%, Human 1%, Dwarven 1%, Elven 1%, Orc 1%, Ogre 1%, Grum 1%
Adjectival/Demonym Avarian/Avarians
Languages Avarese 90%, Northern 4%, Elven 3%, Dwarven 3%
Capital City Piramus (Population: 9,800)
National Colors Blue and white.
Year Founded 879
Currency Avarian
Natural Resources Lumber, llamas, iron ore, cotton, wool, goats
Manufactured Goods and Major Exports Timber, textiles, feathers, clothing
Wealth Wealthy
Government Type Aristocracy
Government Stability Stable
Allies Ethara, Uthran, Cyrell
Enemies None
Technology Level Dark Ages
Primary Religions Arros and Setharus
Other Religions None
Climate Temperate
Approximate Land Area 1,050,000 square kilometers
Arable Land 9%
Terrain Mountainous


Avar is a group of seven cities and numerous villages in the northern stretches of the Thunder Peaks. These communities are bound only by race. Avar is almost totally Avarian. A handful of other races live as permanent or transient members of Avar.


Avar is a very mountainous region since it is entirely confined to the Thunder Peaks. Avarian cities are built nestled among the peaks, often perched upon breathtaking cliffs, affording the birdfolk spectacular vistas of their mountain home. Avar is entirely a high altitude nation as its towns are all located above 5,000 feet with some villages as high as 12,000 feet.

Notable Fauna and Flora

Mountain goats, llamas and bears are common in Avar. At high altitudes, herds of thunderbeasts can be found grazing and these beasts provide the avarians with a ready source of fresh meat. The rare corrak, the largest bird on Khoras, is protected by avarian law. Both forest lords and iron wood trees grow in the lower slopes and foothills of the Thunder Peaks.


The northern Thunder Peaks were home to seven great clans of mountain dwelling humans. The Vanoi and their mining camps, the forest dwelling Agir and their timber towns, the Chaunta's farming communities, the goat herding Echin, the deeply religious Chael, the magical Syrini and the cliff dwelling Alladan. The clans of the Thunder Peaks were a free and proud people who bent the knee to no king or noble lord. These clans shared a common ancestral background, dialects of a central language and the worship of the winged god, Avos, the Sky Lord, whose avatars were the eagles of the skies.

Many of these villages were decimated when the Sundering occurred and the central towns of each clan took in the refugees during the World Storm. These seven clans came together and shared resources to survive those dark days. In the years that followed, the people of the mountains, like so many other cultures, began to change and mutate. The radiation from the fractured sun brought on an accelerated mutation in the clans. Each generation born to the mountain people was markedly changed. The mountain folk grew smaller, more fine boned and more animalistic. Fingers elongated and webbed fingers began batlike wings. Hair grew more coarse and eventually turned to feathers. With the passage of centuries, the people became more and more birdlike. By 1100 CY, they were noticeably demi-human and by 1600 CY, they were completed avian in nature.

The seven towns have been completely rebuilt to accomodate the changing physical nature of its people. The ability to fly greatly changed their architecture. Over the long centuries, stairways and curtain walls gave way to tall towers, great domes and sky doors. Bridges vanished and balconies sprouted from every surface.

Although the seven clans have suffered tensions, they have lived in relative peace for several centuries.


No central government exists for Avar, although Piramus is the largest of the seven cities and often leads by example. Many consider Piramus the unofficial capital of the nation. Each city is ruled separately by its own central council. Each council conducts all affairs : making laws, judging civil offenses, commanding the military and running the city. Council members are appointed by the Council. Individuals are selected from the population on the basis of wealth, personal status, past accomplishments, etc. Only males are eligible and membership is for life.

Legal System

The city council for each city also conducts all legal affairs : interpreting laws, judging crimes, determining and executing punishment, etc.


Each city has its own military force. The avarians prefer to fight from the air with skybows, strafing runs and bombing tactics. Usually about 5% of an avarian population is engaged in the military.


The economy of Avar is based upon its resources of stone, wood and a variety of mountainous flora. Transportation of goods is easily accomplished with neighboring countries because of the flight capability of Avar's citizens.


Avarians are culturally superior to all other races (or so they say). They enjoy many forms of arts, much of which is very visual in nature. But their cities also offer musical presentations at the theatre and aerial dancing (an art form unique to the avarian culture).


Magic is considered a respectable profession among the avarians. Those who excel at the craft are revered. There are several good schools of magic and several renowned avarians wizards in this mountain nation.

Common Names

Male Names

Altunar, Batar, Chagar, Chulun, Dajar, Eyrden, Ganzar, Jargul, Kazar, Maldakar, Nubolar, Ogubar, Parath, Silar, Tugular, Valar

Female Names

Biyarma, Chuga, Dorjia, Enuba, Fenima, Guma, Hinda, Jarga, Khishiga, Mangara, Narutya, Oguba, Paratha, Suvina, Uskia

Notable Noble Family Names

Razorbeak, Longfeather, Brightplume, Broken Talon, Wingsoar


Name Population Notes
Cloudcourt 9,100 This beautiful city houses the Avarian magical academy and universities. It also boasts an amazing multi-level museum that draws fascinated scholars from all over the western countries. So intent on showing off this marvel to their inferior human friends are the locals, that they've strived to make it reachable to everyone. Therefore, the Cloudcourt museum is the only building in the whole Avarian nation that contains a staircase.
Highpost 8,200 The northern city of Highpost conducts some limited trade with the nearby dwarven nations. The Dwarves are mainly interested in the high quality stone found at the higher elevations of this particular region of Avar.
Landcrest 5,300 Landcrest conducts major trade with all of southwestern Ithria. Although small in size, it is very prosperous.
Skyloft 7,500 Skyloft has the highest altitude of any Avarian city. It caters mostly to the wealthy.
Sunpeak 4,600 Renowned for its architecture, this beautiful community is favored by retired artisans, who build vacation homes here.
Windport 8,700 This city is situated in such a windy area that the natives utilize it for recreation in a very unique way. Called "Cascading", it involves using the river of wind to gracefully glide along the edges of the mountaintops, sometimes mere inches from the perilous rock. This sport is very popular with reckless young warriors, who enjoy showing off for members of the opposite sex. Adults discourage cascading, regarding it as foolish and stupid.

Villages (Population less than 1,000)

Assan, Hanei, Jekawa, Jyr, Kaelok, Lethor, Lisk, Rai, Solar, Sonross, Spino, Vesgoi, Veshia

Travel and Distance

Because avarians can fly, and take great pride in that ability, the nation of Avar has no roads. Avarians travel everywhere by flying. Goods are typically transported in small amounts by flight as well. Flyers rest each night at any of numerous avarian mountain villages between major towns. Each village is roughly a day's flight to the next. Those few individuals in Avar who are "walkers" move from city to city along any of numerous mountain trails. These mountain trails are rough, winding and narrow, barely big enough for a single cart. It is possible to travel on these mountain paths with a small cart, but it is slow and difficult. Large wagons cannot manage. Horses are slowed as well on the rough mountain paths, but are still faster than walking. For more information on travel and distance, see the Travel and Distance page.

      Typical Travel Time
Route Terrain/Road Conditions Distance Walking Wagon/Cart Horse Flying (Avarian)
Piramus - Cloudcourt Mountains 229 km 31 days 44 days 18 days 5 days
Piramus - Highpost Mountains 455 km 61 days 87 days 34 days 10 days
Piramus - Skyloft Mountains 200 km 27 days 39 days 16 days 4 days
Piramus - Sunpeak Mountains 315 km 42 days 60 days 24 days 7 days
Piramus - Landcrest Mountains 557 km 75 days 107 days 42 days 12 days
Piramus - Windport Mountains 403 km 54 days 77 days 30 days 9 days
Piramus - Silver Vale (Ethara) Mountains 499 km 67 days 96 days 38 days 10 days
Piramus - Glittering Pool (Ethara) Mountains 378 km 51 days 72 days 28 days 8 days
Cloudcourt - Highpost Mountains 235 km 32 days 45 days 18 days 5 days
Skyloft - Sunpeak Mountains 218 km 30 days 42 days 16 days 5 days
Windport - Landcrest Mountains 289 km 39 days 56 days 22 days 6 days
Cloudcourt to Juran (Uthran) Mountains 430 km 58 days 82 days 32 days 9 days
Skyloft - Forge (Uthran) Mountains 326 km 44 days 63 days 24 days 7 days
Sunpeak - Greycliff (Uthran) Mountains 165 km 22 days 32 days 12 days 4 days
Piramus - Lair of Krax Mountains 342 km 46 days 66 days 26 days 7 days
Landcrest - Dothan (Bathynia) Mostly Mountains 520 km 70 days 100 days 38 days 11 days
Landcrest - Erencil (Cyrell) Mountain, Hill and Forest 622 km 36 days 40 days 20 days 13 days
Windport - Silver Vale (Ethara) Mostly Hills 454 km 37 days 30 days 11 days 10 days
Windport to Dothan (Bathynia) Mostly Mountains 535 km 72 days 102 days 40 days 11 days


This website was last updated July 31, 2022. Copyright 1990-2022 David M. Roomes.

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