The World Of Khoras - Civilization - Nations

"A fascinating nation of primitives who bear the likeness of cats in form and abilities. Agile, stealthy, fast and intelligent. They should prove an interesting subject of study."
- Pentos Sivatson, Kalimuran Scholar

Proper Name Talis
Ruler None
Estimated Population Estimates vary from 2 million to 3 million.
Demographics Phellysian 87%, Human 6%, Elven 4%, Avarian 2%, Karthasian 1%
Adjectival/Demonym Phellysian/Phellysians
Languages Phellysian 95%, Southern 5%
Capital City None
National Colors None
Year Founded 621
Currency Trade and barter
Natural Resources Bananas, nuts, berries, apricots, barkrest fruit, corn, trellock leaves, cork trees, cotton, goats, pigs
Manufactured Goods and Major Exports Foodstuffs, fruit, leather, furs and pelts, cork, bead jewelry
Wealth Poor
Government Type Provincial
Government Stability Stable
Allies None
Enemies Bathynia
Technology Level Dark Ages
Primary Religion Rexilar
Other Religions -
Climate Subtropical
Approximate Land Area 1,680,000 square kilometers
Arable Land 28%
Terrain Grasslands


This realm is the homeland of the phellysian clans - a peaceful race of cat-like humanoids that live as nomadic hunters and gatherers, close to Nature.


This lush tropical grassland is known for its diverse fauna and flora. Talis is broken up by rough lands, rolling hills, terraced grasslands and plateaus. Broad expanses of tall grass are punctuated by sparse woods and large bushes. The dry sandy soil of the region limits agriculture while vegetation is a mix of temperate and tropical. The climate is warm, dry and windy. Resources of the region include herbs, spices and a variety of fruits. Talis is bordered on the west by the Great Western Ocean and on the south by the Shattered Mountains. To the east and north, Talis disputes borders and land rights with Bathynia. Both nations attack and raid each other regularly.

Notable Fauna and Flora

The expansive grasslands of Talis support herds of antelope, prairie dogs and birdlife. Mura birds are a common sight in Talis as are landwing trees. The phellysians often prey upon ekril which can be found in great number here. On rare occasions, a krallinar will venture into Talisian grasslands as will the odd stone beak. Lions and other large predatory cats are not an uncommon sight here and are somewhat revered by the various phellysian tribes.

Talis has several useful plants and trees that aren't found anywhere else. First of all, the landwing tree is very common here and the phellysians use every part of it. The barkrest tree yields a sweet fruit while battle spice is considered a rite of passage for young phellysian warriors. The fact that the bathyns also harvest this root is just another point of contention between these two nations. Virgin herb also grows in Talis.


In the Age of Dreams, there lived a powerful sorcerer named Rexilar who ruled over a small section of southwestern Ithria. He was the lord protector of a town named Tanlur and the region about the town was called Tanluris. The people here were descended from nine clans and these nine clans were united under Rexilar.

Rexilar was a master of herbalism, healing and what he called "life magic". He crossbred animals and plants and used his magic to create whole new species. He himself could shapeshift and enjoyed taking the form of  a tiger. He was fascinated with all types of cats. Rexilar was also a master oracle, able to peer into the future, divine the true nature of things and see into the hearts of men.

Eventually, his small realm came into conflict with Bathyn, another small realm to the northeast which was ruled over by a rival arch mage named Threll. Threll was a specialist in rune magic and glyph stones. He ruled over the town of Kultec and many small villages. In 464 TIC, Rexilar traveled to Kultec and came to Threll with gifts and friendship, but Threll struck aside such peaceful offerings and demanded submission from Rexilar. Rexilar refused and again attempted civil discourse. In a fury, Threll cut the throat of one of Rexilar's entourage and attempted to imprison the rest. Rexilar and his entourage fled and were hounded all the way back to Tanluris.

This event sowed the seeds of resentment. Several times Rexilar offered peace but each time Threll retaliated with violence. As Threll sought to amass greater magical power, Rexilar was forced to do likewise. He feared a day would come when he alone would stand between Threll's ambition and many peaceful towns. Rexilar sought to increase his spells and extend his life with magic in order to one day protect the innocent from Threll.

Threll invaded Tanlur's borders repeatedly. Minor offenses gave way to assaults and raids which soon lead to the brink of war. Rexilar made one final attempt at peace. Threll would have none of it. Threll amassed an army and declared war upon Tanlur in 468 TIC.

The war was well fought on both side and Rexilar's brave soldiers, though outnumbered, held their ground. In order to end the war as quickly as possible, Rexilar created a race of warriors that bore distinctively feline features. These warriors moved with the grace, swiftness and agility of a cat. They also had the stealth, senses and night time vision of a feline predator. In 469 TIC, Rexilar unleashed this new breed of feline humanoid warriors upon the battle field. These feline warriors helped turn the tide of the war and push Threll's brutes back.

As this tiny war was being raged, the Alliance Mages, on the far side of the continent, were laboring on the Focusing and slowly drawing the world toward the greatest disaster. Rexilar, a sensitive mage much in tune with the field of magic, sensed the troubles brewing in the magic of the world and the instability in the heavens above. A master of divination, he foresaw the great tragedy that was at hand. He foresaw the Sundering and the chaos it would bring. Such things were lost on Threll, who was bent on destruction and not skilled enough to notice such subtle disturbances in the magic of the world.

Although the future become unclear after the Sundering, Rexilar knew what he must do. To protect himself, his magic and all he had built, Rexilar began to work upon the creation of his greatest magical treasure in early 470 TIC. Even while his armies fought in the battle field, he labored in his laboratory. He labored in secret for his ambitious plan would be spoiled if it were known by too many. Only a handful of his most trusted apprentices aided him. After six months of research and enchantment, his work was done. His hard work had produced an enchanted talisman... a darky grey stone statuette that bore the likeness of a cat sitting in quiet repose. 

Such was the enchanted of this Talisman that he would be able to store himself, his magic and much treasure. He planned to use this "Stone Phellysian" statuette to wait out the great storm that was coming. Rexilar would let the Sundering and World Storm destroy his enemy. Only then would he re-emerge, claim both realms and begin to rebuild. With his most trusted apprentices, Rexilar completed the ritual. Rexilar, along with huge amounts of treasure, magical lore, his most valuable possessions and arcana, were whisked into the Stone Phellysian. 

Threll and his armies soon swept through Tanlur and routed what was left of Rexilar's people. Most fled to the hills and woods for safety. Threll took Tanluris. The true events that followed are obscured in the eddies of history. It is said by some historians that Threll claimed the Stone Phellysian and took it back to Kultec. It is not known why Rexilar would allow this. Perhaps Rexilar so an opportunity to use his guise to spring a trap upon Threll from within the walls of his own home.

In any case, it does not matter anymore. Mere weeks after this, the Sundering occurred and the World Storm swept over the world. The land shook, the sky rained fire and the doom of man had come. In the aftermath, Threll was killed by his own people who fell to bickering amongst themselves. The lands of Bathyn fell into civil war while Tanlur began to slowly reunite and rebuild itself. The Stone Phellysian, however, had vanished.

Rexilar's magic no doubt had a great influence on the people. Many of the feline warriors lived on and led the people. The people of Tanlur began to take on feline attributes as well. Perhaps, to strengthen his people, the magic that changed them was his parting gift. Or perhaps his magic was twisted by the World Storm. In any case, the people of Tanluris slowly, over the course of many centuries, grew to look more and more like the feline warriors that led them. No one knew what had happened to Rexilar. Most assumed he had been killed by Threll, but there were rumors that he lived on and would one day return.

Over the years, the people of the Tanlur began to band together along the traditional clan lines of old... the Nine Clans. The Nine Clans lived peacefully together. To the northeast, the barbaric Bathyn clans fought bloody wars with each other. When the Bathyn Clan Wars finally ended and the Bathyn clans came together in peace in 457 CY, the Nine Clans of the phellysians watched patiently. Although they had lived in cooperation peacefully for many years, they formalized their relationship in 621 CY with the first Verral. From this year on, the lands were known as Talis.

Because their great leader, Rexilar, had met his fate in Tanluris and it had been befouled by the armies of Threll, it became taboo to venture there. The Nine Clans agreed that no phellysian would ever set foot in that sacred place. And so, the once great town of Tanluris, home of Rexilar, is left in peace. The stone ruins are the final resting place of Rexilar. It is said that lights and strange apparitions are sometimes seen there from a great distance. It is believe that the restless spirits of those who died in the final battle linger there.


The goverment of Talis is a provincial hierarchy. Each village is ruled by an elderket, the oldest and wisest phellysian, and a council of elders. All members are bound to the tribe by honor. Each village is a member of a clan and the clan is ruled by a council formed by all village elderkets.

Legal System

All members are bound to the tribe by honor. No law enforcement is needed. Those rare phellysians who transgress tradition are dealt with by the Council. Customs and traditions are passed down through fable and song, rather than written records.


Each tribe is able to muster a small war party if needed. This occurs often along the Bathynian border. Many tribes may unite in times of great need. All tribal war parties can form into an army of several thousand. These war parties are generally recon, assault and skirmish using knowledge of the land and guerrilla tactics. Generally, phellysians group into five member teams called talons which in turn group into larger groups called claws.


The rich floral and ocean resources of Talis support the economy. Mined materials such as stone and metal are mostly imported. Phellysians conduct trade with the karthasians and traveling grum merchants. Limited trade is conducted with the Myrians, Kalimurans and elves.


Family is important to the phellysians and so most social activities center on the family unit and the bloodlines. Hunting, races, contests of skill and strength and village chants are all common in Talis.

One group, the Vermillion Shroud, betrays that social trust and routinely gathers within the ruins of the ancient city for secret meetings often held late at night. This very secretive group is searching the lands for the artifact known as the Stone Phellysian which they belief is the key to the past and a tool to summon Rexilar.


Phellysian magic is about the same level as the human norm. Although phellysians tend toward alchemy and natural elemental magic. They use spells in hunting, warfare, healing and repairs. Phellysians teach magic from master to apprentice. They have no formal schools of wizardry.

Common Names

Male Names

Aganju, Bako, Bakali, Chumebo, Dakari, Gahji, Haremba, Husuri, Ishaq, Jabari, Jumok, Kaydo, Kadohja, Omari, Ranoeka, Sadik, Tenassa, Yazar

Female Names

Afiya, Baderina, Cyannis, Dyulena, Fulrani, Hadiya, Leynissa, Jameela, Jendaya, Karima, Kesyia, Marjani, Pemba, Radiya, Safiya, Syrel, Shayo'a, Zakiya

Notable Noble Family Names

None. Not applicable.


This website was last updated November 19, 2022. Copyright 1990-2022 David M. Roomes.

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