The World Of Khoras - Civilization - Nations


"There can, in fact, be no magic and no gods in the realm where the craftsmen rule. These things require something that the Kalimurans refuse to yield... belief."
-Unvar Ilethus, Mage Priest of Vorkayne

Proper Name Republic of Kalimura
Ruler His Most Enlightened Potentate of Knowledge, Scourge of Magic, Leader of the Technomancers, Prime Minister Albert Myrasen, the Clever
Population 13,387,500
Demographics Human 30%, Dwarven 25%, Grum 15%, Elven 11%, Karthasian 8%, Phellysian 5%, Orc 4%, Ogre 2%
Adjectival/Demonym Kalimuran/Kalimurans
Languages Southern 80%, Drakkellin 15%, Elven 5%
Capital City Orrojek (Population: 135,400)
National Colors Red and grey.
Year Founded 1523
Currency Kalimuran bills of credit
Natural Resources Methkari crystals, lumber, coal, granite, iron ore, copper.
Manufactured Goods and Major Exports Methkari crystals, timber, quarried stone blocks, weapons, armor, ships, timber.
Wealth Very Wealthy
Government Type Democracy
Government Stability Very Stable
Allies Drakkellian Alliance
Enemies Myria
Technology Level Pre-Industrial
Primary Religion None
Other Religions None
Climate Temperate
Approximate Land Area 2,000,000 square kilometers
Arable Land 40%
Terrain Coastal grassland


Kalimura is an anacronism of sorts... a nation of science and technology in a medieval world ruled by magic and faith. Kalimura is a technological nation where science and progress are praised and magic is outlawed. Within the nation of Kalimura, magic and mages are actively discouraged. Enchanted items are best kept hidden away and mages will find discrimination everywhere.

Within the capital city of Orrojek, all magic is outlawed. Great prejudice is exhibited toward magic and those who practice it. Mages are considered second class citizens and are forbidden from casting magic within the city. Enchanted items will be confiscated and actually casting a spell within the city walls is a punishable offense.

However, this prejudice is limited to mages. As far as politics and race go, Kalimura is extremely tolerant. All people are welcome here, regardless of race, nationality or faith. The only intolerance shown in Kalimura is toward magic. 


Kalimura is mostly flat, featureless grassy plains in the north. Much of the region is arable and Kalimura has huge tracts of farm land. With such resources, it is able to produce a surplus of food which it trades to a few other nations. Kalimura is bordered on the south by the Iron Hills, an area which is disputed between the Kalimurans and the Myrians. Kalimura is bordered on the east by the Sea of Chaos.

Notable Fauna and Flora

The ekril is a native animal to this region and it is often served in taverns in Orrojek. Kalimurans also favor the sweet red meat of the Stone Beak as well as its large eggs. However, some animals provide much more of a threat. The local forests occasionally have a shimmer cat which pose a danger. On rare occasions, a krallinar will venture north into Kalimuran territory and terrorize a village or two before the militia is able to drive it away.

The kalimurans do not generally concern themselves with plant lore, but herbal healing is popular to compensate for a lack of magical curatives. Blood root and emerald moss are two common local plants. Battle spice grows here, but the use of it is outlawed within Kalimura. A black market trade exists for the valuable root. Much of it ends up in Drakkellian markets.


Orrojek was founded by a trio - a dwarven master weapon smith, a karthasian scholar and a human craftsman. These three turned their backs on traditional thinking and magic to embrace the philosophy that the Universe could be conquered by science and rational thought and hard work. The location of Orrojek was selected because of a large deposit of methkari crystal there.

Kalimura has had a long history of slow, steady growth. Over the centuries, craftsmen and scholars from all over have settled here to learn and master their trades. In its infancy, Kalimura was not considered a political or military threat and was ignored by the larger nations. Now, Kalimura commands great respect. Although it is smaller than many other nations, its technology gives it the best equipped army in the world.


Kalimura is Ithria's first attempt at a functioning democracy. Certain positions (offices) exists with predetermined powers and responsibilities. A vote of all qualified Kalimuran citizens is taken and officers are assigned. Only citizens which have met strict requirements and paid certain fees are qualified to vote (less than 25% of the population). 

The government is ruled by a group of men, each with a specific title and station. These men are "ministers" of their respective organizations within the government. The following titles rule Kalimura:

bullet The Prime Minister
bullet The Minister of Defense
bullet The Minister of Finances
bullet The Minister of Foreign Relations
bullet The Minister of Science
bullet The Minister of Guilds
bullet The Minister of Commons
bullet The Minister of the Guard

The government is intertwined with the Guild of Technomancers to the degree that the guild is the government. The Guildmaster also holds the title of Prime Minister, the chief executive officer of the government. Currently ruling is Prime Minister Albert Myrasen, a master engineer, artist and inventor.

A little known fact about Kalimura is that the government maintains close tabs on certain people in the nation that have "too much" technical knowledge. Any individual craftsman who possesses enough technical knowledge that his emigration to another nation could compromise Kalimuran technological superiority is monitored closely. The group which performs this monitoring, known on the streets as the Watchers, is not officially acknowledged by the government. Virtually nothing is known about its policies or resources, but rumors hint at a complex spy network which extends throughout Kalimura and beyond. Normally, the Watchers are not involved in the day to day affairs of the populace. After all, this group is interested in a very small segment of the population (less than 1 in a 1000).

Legal System

Kalimura is a very fair and just nation on most matters. Criminals are given a fair trial and judgment is passed on the basis of evidence. This justice only extends to non-magical matters. The legal system is much more strict with regards to magic and mages. Magic, the promotion of magic, magical research and the creation of magic items is forbidden. Kalimuran judges will be much more critical in such cases and always rule against the mage. Kalimura is an enlightened society. Torture and execution are not used. Such tools of punishment are considered wrong and to be left to the churches. Instead, those guilty of breaking Kalimuran magic laws are simply banished. For minor offenses, community work and fees are common.

Slavery is prohibited throughout Kalimura. All slaves brought into Orrojek are considered free citizens. This law is absolute and the city guards will fight for the freedom of any slave, even if that means arresting and jailing the slaves' master.


The Kalimuran military forces are well trained and very well equipped due to advanced Kalimuran technology which employes better alloys, new designs, etc. The rank structure is: foot soldier, lieutenant, lieutenant commander, commander and commander general. The typical Kalimuran lieutenant commander wears field plate armor, wields a fine steel, serrated blade and has a spyglass on his belt. Artillery units will often have several wagon mounted catapults and ballistae. The common foot soldier wears studded leather or chainmail and a steel serrated long sword. Mounted cavalry all use the finest steel weapons and plate armor. Archers use recurved composite long bows. Crossbowmen use 2-shot heavy crossbows. There are plans to outfit all artillery units and seafaring ships with cannons, but it is estimated that this will take about 25 years to accomplish. The Kalimuran army is overseen by Commander General Sath Athogar.

The Kalimuran navy consists of a small fleet of warships is led by Commander General Dras Eldor.


The Kalimuran economy is very strong. Because of its obvious superiority, Kalimuran technology is in great demand. Kalimura limits the amount of equipment that is exported and such exports demand exorbitant prices. Drakkel is the largest importer of Kalimuran goods and a continuous river of money flows from Drakkel to Kalimura. This has made Kalimura a wealthy nation.

Kalimura possesses the largest concentrations of methkari crystal anywhere on the continent. It mines and cuts these crystals. About half are exported to the Drakkellian Alliance and other trade partners. The rest stay in Kalimura. The Kalimuran view of magic requires a way to detect magic and therefore utilizes methkari crystals in great numbers.


Most social life revolves around the Kalimuran philosophy. There are technology clubs, guilds, master craftsmen, etc. There are no classes or castes within Orrojek. The individual citizen achieves recognition on the basis of skills, talents, hard work and contribution to science.

Organized religion is subtly repressed throughout Kalimura as the Kalimurans believe it opposes free thinking. It is not outlawed (except in Orrojek). However, practitioners of religion are treated as second class citizens, are taxed more heavily and are held to more stringent laws. In the capital city of Orrojek, organized religion in all forms is strictly outlawed. Priests are simply turned away at the city gates. Holy symbols are confiscated. The Technomancers guild has no tolerance for people who rely on "faith".

Kalimura has some of the best libraries and archives in all of Ithria.


Magic is outlawed in Kalimura. There are no schools of magic and no great sorcerers. There are, however, a great number of laws governing magic. Priests are turned away at the city gates of Orrojek. Mages are allowed entry, but they are forbidden to use magic within the city.

Common Names

Male Names

Anton, Arn, Boris, Gustaf, Henrik, Hubrek, Jerben, Jorran, Josef, Killian, Lars, Ludvik, Pieter, Rubart, Rykard, Sebastiaan, Willem, Viktor, Yurgan

Female Names

Anneke, Calijina, Elvia, Famka, Helena, Ilsa, Jolina, Karenia, Lisbet, Mariska, Patreena, Safia, Tressa, Willemina

Notable Noble Family Names

Burkauer, Dyksver, Graafgoot, Hudeval, Kleijkraft, Kohnlar, Jaagar, Mueldar, Pranz, Rynsborg, Stoeptkan, Theuling, Vilhelmik, Vlyett


Due to great distances, a lack of efficient long distance communication and the influence of magic, technology has developed at uneven paces throughout history. Because of its views of science and magic, Kalimura is well ahead of all other nations technologically (and wants to keep it that way). The following inventions have been developed and can be found in Kalimura, and to a lesser extent, in other civilized nations: 

bullet Stirrups
bullet Catapults
bullet High quality glass
bullet Full Plate Armor

The following items can be found in Kalimura but are extremely rare in other nations and very expensive.

bullet Heavy Crossbows
bullet Spy glasses (and other forms of crude telescopes)
bullet Ballistae
bullet Paper and paper mills
bullet Steel

The following items have recently been developed in Kalimura. At present, this items have only been produced in very limited quantities and exist only in Kalimura. 

bullet Gun powder
bullet Small simple cannons
bullet Simple rockets
bullet Magnifying glass
bullet Eye glasses (both monocles and spectacles)

Kalimura continues its slow and steady study of the sciences and turning those discoveries into useful applications. The following inventions will probably be created by Kalimuran technomancers within the next 100 years.

bullet Large, advanced steel cannons
bullet Mechanical clock
bullet Printing press with moveable type
bullet Cast iron pipes
bullet Crude battery and electrical wire
bullet Arquebus - a very crude single shot rifle.
bullet Hot air balloon..

The Iron Hills

Beyond the south border of Kalimura lies the Iron Hills. These hills have rich deposits in iron, copper, nickel and other useful metals. Kalimura operates several large mining operations in the area which are heavily guarded to protect them from frequent attacks from myrian raiding parties.


Name Population Notes
Asamara 75,900 The largest town in Kalimura outside of Orrojek. Asamara is known for the production of textiles, clothing, leather goods and armor. Asamara produces the best plat mail and full plate. They are also experimenting with fiber combinations to produce a cloth that turns blades. 
Dakari 33,700 This town is known for glassware, pottery and stonework. A number of artists live in this city and the architecture of the buildings is quite beautiful. Dakari is located near the head waters of the Wandering River and is situated to take advantage of the extensive clay deposits in the area.
Boris 18,400 A town of miners and smiths specializing in all manner of metal work. The villages that mine iron ore from the Iron Hills bring the raw ore to Boris for smelting and forging. This small city provides protection for those villages, patrolling the region and guarding Kalimuran's southern border from the occasional myrian raiding party which comes down from the hills. To ensure the protection of southern Kalimura, a force of 600 mounted warriors patrol the border with the Iron Hills.
Kobidor 9,200 A coastal town, lying northeast of Orrojek, which cuts timber in the nearby forests and produces the best wagons, ships, shields and other wooden goods.

Villages (Population less than 1,000)

Akrobi, Bacharak, Biggs, Corilan, Cronin, Crossroads, Fort Imbar, Fort Ironsides, Fort Laudimyr, Fort Madoch, Fort Tretik, Gulken, Mekelin, Ponder, Quaid, Stagos

Travel and Distance

Kalimura has a network of excellent paved roads connecting all of its major towns and the capital city. The paved roads are regularly patrolled and relatively safe. Dozens of villages are connected to these main roads by much smaller dirt roads and footpaths. There is also a great deal of river traffic on the Wandering River between the major towns. Finally, Orrojek is a major port city and ships are constantly arriving from and leaving to Penketh, Drakkel and even more distant ports.

For more information, see the Travel and Distance page.

      Typical Travel Time
Route Terrain/Road Conditions Distance Walking Wagon/Cart Horse River Ship
Orrojek - Boris Paved Road 604 km 25 days 18 days 11 days    
Orrojek - Asamara Paved Road or River 259 km 11 days 8 days 5 days 4 days  
Orrojek - Kobidor Paved Road or Ship 365 km 15 days 11 days 7 days    
Asamara - Dakari Paved Road or River 447 km 18 days 13 days 9 days 6 days  
Kobidor - Asamara Paved Road 402 km 17 days 12 days 8 days    
Boris - Asamara River 436 km       6 days  
Kobidor - Westkeep Dirt Road 606 km 26 days 20 days 12 days    
Dakari - Kilner Unmaintained Dirt Road 1,125 km 50 days 38 days 21 days    
Orrojek - Penketh - by ship Sea 1,033 km         11 days
Orrojek - Drakkel - by ship Sea 1,268 km         13 days


This website was last updated July 31, 2022. Copyright 1990-2022 David M. Roomes.

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