The Quest of the Avisarr

Conclusion

The final conclusion of the Avisarr campaign is quite simple. The player characters have traveled the lands and gathered the mortal remains (or just the skulls) of the six dead masters of the Conclave of Freedom. Once the characters have all six skulls, the magical map in their possession leads them back to the ruins of the Conclave fortress... where the Hall of Banishing rests and the Conduit within. The Avisarr has acted as an anchor, keeping Draxorith caught between dimensions for 150 years and preventing the banishing spell from completing. The anchor must be removed so that the Banishing Spell can complete. Therefore, the Avisarr must be thrown into the Conduit. Before this can be done, the Conduit... the Gateway... must be opened. And that's where the six skulls come into place.

The Journey

The characters must travel to the ruins, get in, make their way to the Hall of Banishing and perform the final ritual. Along the way, feel free to throw all manner of obstacles in the way. They may have angered a number of individuals or groups during their travels including the Citadel. The ruins and the land around them could be ruled by one nation or another. Or it could be hotly disputed.  

The Ritual

Once the characters successfully make it into the ruins and to the Hall of Banishing, they must conduct the ritual of opening the Conduit. As the six skulls are brought within the great symbol on the floor, six pedestals will rise up out of the floor. Each skull must be placed on a specific pedestal. Like a combination lock. When you have the right skull with the right pedestal, a soft blue glow will envelop both the pedestal and the skull.

When two skulls are correctly placed, a misty tendril of blue energy will connect them. As more skulls are correctly placed, additional tendrils of glowing energy will connect them all forming a duplicate of the symbol that's on the floor. A deep resonating hum will fill the room rattling the characters' teeth and causing dust to fall from the stone ceiling. This glowing symbol of energy will fill the room. As the last skull is placed, there is a tremendous flash of light and the symbol of energy lines explodes. The green mist churning in the Conduit pit will rush out and roar to the ceiling where it dissipates. The humming and vibrating of the stones reaches a climax and then fades. The Gate is open.

The force of this climax is enough to knock people off their feet and anyone standing near the pit will likely be blown against the wall by the force of the shockwave.

The Demon Lord Arises

With the Gate open, the dread lord Draxorith will arise from the smoldering pit of the Conduit. Before the characters can throw the Avisarr in, Draxorith emerges from the pit. Feel free to make Draxorith as impressive and daunting and terrifying as you like. After all, he is a demon lord. A dark god from the nether regions of the multiverse. 

Or, use this description: Draxorith appears as a 5 meter tall humanoid who is vaguely reptilian. He has no eyes, yet seems to see everything around him (infrared, ultravision, invisibility, true sight, etc). He has hard reptilian scales over his shoulders, arms and chest. He has six long tentacles that sprout from his back. A thick layer of green slime coats his body which protects him from fire, acid, lightning and cold. Each tentacle has a different special ability: paralysis, death spell, disintegration, polymorph, dispel magic and incinerate.

Although Draxorith is a demon lord, he's weak. Having been caged for 150 years separate from his soul followed by a sudden and jarring transition into the mortal realm has left him weakened. However, even in this state, he should be much more than a challenge for the entire party. The characters have never faced true danger before... until now. Throw everything at them. Kill off the NPCs. Kill off any player who doesn't respect this encounter. Going toe to toe with a demon lord, even a weakened one, is suicide. There is no realistic chance that the players can defeat him in combat. 

Therefore, there is only one realistic way to win...   The Avisarr.

If, at any time during the combat, some one throws the Avisarr into the Conduit Pit, the Banishing Spell will activate and complete suddenly and Draxorith will be catapulted back into the Conduit and back to hell. With that, the battle is ended, the day is won. The campaign is over.

Victory.

Campaign
Overview
FAQ The Anchor Glyphs Prelude Skull
Quest
1
Skull
Quest
2
Skull
Quest
3
Skull
Quest
4
Skull
Quest
5
Skull
Quest
6
Conclusion

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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