The World Of Khoras - Religion - The New Faiths

The Chaddamar

May the Veil of Darkness be torn asunder by the Light of the Chaddamar

Chaddamar watch over you.


The "Chaddamar" collectively refers to the six gods worshiped in the Chaddamar Theocracy. Each of these six gods represented an equal part of the total Chaddamarian pantheon. There is no ruling god or father of the gods. Each is perfect and an integral part of the whole. The religion of Chaddamar Theocracy is intimately tied to the nation. It is a complex and rigid religion of hierarchy and church dogma. It is based on the worship of six gods.

The Six Gods

Diety Area of Control Color Symbol Associated Profession
Choel War, Chaos, Strength, Protection, Revenge Red Hammer Soldiers, bodyguards, mercenaries
Ysranna Peace, Order, Serenity, Law, Justice, Safety Blue Bird Law officers, town guards, judges, magistrates
Sennai Art, Passion, Creation, Love, Lust, Revelry Yellow Feather Artists, Poets, Bards, Minstrels, Gamblers, Tavern Keepers
Banidor Science, Knowledge, Craft, Learning, Discipline, Study Green Key Scholars, Craftsmen, Guildsmen, Historians, Alchemists, Wizards
Arradan Life, Day, Light, Truth, Reality, The Known, The Natural World White Sun Farmers, Peasants, Commoners
Kreshar Death, Night, Dark, Deceit, Fantasy, The Unknown, Magic Black Three Crescent Moons Assassins, Thieves, Undertakers, Wizards, Necromancers

The six gods of the Chaddamar are divided up into three pairs that are diametrically opposed. Choel and Ysranna, Sennai and Banidor, Arradan and Kreshari. Each of the six gods has an avatar, a special servant that can be sent to visit the mortal world and represent their respective deity. Each avatar has a specific form and reflects the nature of the deity. The Chaddamar Theocracy is blessed in that the six gods do actually send a representative to the mortal world from time to time.


Choel is the War God of Chaddamar. Choel's avatar appears as a massive 9 foot tall knight in super heavy armor and great helm. In his right hand, he wields a flaming black sword. In his left hand, he wields a massive spiked iron sphere at the end of a chain. He wears several other weapons - knives, daggers, a hammer, a throwing axes, etc. His footprints burn and smolder. His armor drips blood.


Ysranna is the paired opposite of Choel. She is Peace, Order and Serenity. She appears as a golden haired woman. Her face is creased with the lines of age and maturity, but she is still quite beautiful. She carries a stave of solid gold. The sound of her voice is said to ease suffering and cure all pains. Her eyes reflect the future. Ysranna is the paired opposite of Choel.


Sennai is the artist of the six gods. She is love, lust and sex. Revelry and passion. She appears as an impossibly, intoxicatingly beautiful woman. She has long, dark brown hair and brown eyes. Her perfectly sculpted face is the subject of many Chaddamarian works of art. Her avatar is seldom clothed. She carries no weapons. She is able to seduce any man, or woman, with nothing more than a sigh. It is said she can charm the scales off a dragon.


Banidor is the God of Science, Knowledge and Craft. He is ruthlessly efficient, the scholar, the student, the philosopher. His avatar appears as a balding man with spectacles, grey hair, thin build. Dressed in craftsman's smock, Banidor carries a book which is said to hold the answers to every question. Banidor's avatar speaks in cryptic verse and snatches of proverb. He sometimes answers questions with riddles. Banidor is the paired opposite to Sennai.


She is the embodiment of life and nature. She is good tilled soil, flowers and trees. She is the the sun above, the light of day, the weight of a stone, the caress of the breeze, the flutter of leaves and the song of birds. Her avatar appears as a red headed woman dressed in green and brown. She is the goddess of family and friends, home and hearth, happiness and contentment. Arradan dresses in leather and cotton. She carries a stave of oak. Flowers spring up from her footprints.


Kreshar is the God of Death and Magic. He is the inky black night sky, the shadow and gloom, the deceit in men's hearts, the mysteries of the world.. He is a manipulator... the cause of both good luck and bad. He is the finder of lost things and the Keeper of Secrets. His symbol is the three crescent moons. Kreshar's avatar appears as a tall 8 foot figure draped in a cloak with hooded cowl. No face can be seen in the cowl, only shadow. Kreshar is the paired opposite of Arradan.

Church and State

The Chaddamar Theocracy is a true theocracy. That is, it is ruled by the Church, by the religious elite. The government and the Church are intertwined and inseparable. The Queen presides over both Church and State. She is considered a demi-god of sorts... both mortal and divine. She is the representative of the Chaddamar in the mortal world. She is their messenger, their voice, their flesh. Through her they communicate their wishes, accept their tributes and experience their mortal pleasures.

The Tenets of Chaddamar

The Faithful of the Chaddamar

The Church serves to guide the commoners, to serve the religious needs of the people. to conduct religious ceremonies, to uphold holy law and to defend the nation from straying from the chosen path of the gods.

The Chaddamar are served only by priestesses. There are no male priests. The reasons for this are many and varied, but it has much to do with the female’s ability to give birth. Only women may give birth and since the creation of life is divine, women are inherently closer to divinity.  There is a distinct separation between the priestesses and those whom the priestesses minister to. The priestesses are a special social class, above all other classes.

This is not to imply that women rule the nation. On the contrary, men and women are seen very much as equals, but with different responsibilities. All religious matters are controlled by the women. The military, guild houses and many government offices are run by men. Men tend to run the general day to day functioning of the nation. Women serve as spiritual advisors. As such, women do hold a unique position of authority in this nation and their words carry weight. After all, this is a theocracy and the Church is intricately interwoven with the government.


Life is divine and a gift from the Chaddamar. It should not be squandered or wasted. To honor this gift, one must ascertain one's true destiny and make a life worthy of the Chaddamar. A life unfulfilled is an insult to the gods.


Both life and death are considered the province of the gods. They are intangible, divine concepts that are not meant to be understood by mortals. To take the life of another without reason is tread on divine territory. This applies only to the laymen of the land. The priestesses of the Church do not err. If they kill, it is in accordance with the wishes of the Chaddamar.

The people of the Chaddamar Theocracy have a great reverence and respect for death. Indeed, this borders on superstition and phobia. The Chaddamar Theocracy was formed from landless refugees fleeing terrors in the north. These refugees brought with them terror... stories of the dead rising to walk again and hunt the living. Stories of wizards with experiments gone awry resulting in monstrosities too terrible to describe. These threads of horror have worked their way into the tapestry which has formed this great nation. Over the centuries, the Church of the Chaddamar has incorporated these fears into its concepts of death. The funeral rituals of this nation are long and complex, followed by ritual mummification of the corpse. The bodies are sealed up in sacred tombs that are air tight. Each crypt within a tomb is marked by a mummifcation glyph. These tombs are built outside, far from the city or town walls.

Because of their reverance for death, the Chaddamarians have a great distaste for necromancy. All forms of necromancy or other "death magic" in strictly oulawed in the Theocracy. To kill with a spell is essentially to snuff out the life spark within a mortal being. In essence, this is to destroy the soul, the divine gift from the gods. This is blatant heresy. Even greater an offense is the concept of creating an undead creature such as a zombie or animated skeleton. The concept of undead is abhorrent to them. This can be traced directly back to the early centuries when the refugees fled the north and brought with them their tales of horror of walking dead.

The Perversion of Life and Healing

The Chaddamarian fear of death extends to their fear of any perversion of life. They belief that the ability of the flesh to heal itself (through natural biological healing) is miraculous - a gift from the Chaddamar and evidence of divine power. The Chaddamarians deny magical healing in any form. Any spell that affects the body directly is outlawed. It is an act of heresy and punishable by death.

This is not to say that there is no magic in the Theocracy. The priestesses of Chaddamar have powerful magic. And wizards do walk the land here. But most magic carefully side steps the Church. Even combat spells deal out harm in a very indirect fashion. Many combat spells capture and contain, but do not directly harm.


Chaddamarian theology holds that disease is a punishment from the gods. It is a punishment for sinful living. The diseased victim must be isolated and no interaction with them is allowed. This effectively quarantines the sick, but it is done more out of religious belief than medical practicality. Those so afflicted are expected to spend their isolation in deep prayer and meditation. Through penance, humility and prayer, they beg forgiveness of the gods and will be healed.

Garreon's Wall

The great wall that stretches across the north border of Chaddamar protects this nation from the monsters of the Desolation and the Horde which sweeps the Desolation once each summer. The Wall itself is considered holy and is the property and territory of the Church. Although the military actually guards the wall, representatives of the Church are always present.

Garreon's Wall is restricted to military and Church personal only. It is tradition that one must be blessed by a priestess before standing on or even touching the Wall.

The Priestesses of Chaddamar

The Stone of Baethaur (BAY-thow-ur)

Every priestess carries with her a piece of the Stone of Baethaur. To complete the requirements of priesthood, an acolyte must travel to the capital city of Illhekar wherein lies the great Stone of Baethaur, a massive rock of brilliant red stone. The Stone of Baethaur is some 185 tons and sits at the center of a great plaza. Each priestess must break off a piece of this stone and take it with her. They must carry it with them always. They are only a servant of the gods as long as they carry this rock with them. It is their most valued possession. They will willingly risk their lives to keep it. They will face death to avoid being parted from it. If ever they should lose it, they must make another pilgrimage to get another piece of the rock.

The Tabulka

The tabulka is a large square piece of cloth worn in front hanging from the belt. It is worn by all priestesses. The tabulka is decorated with writing and indicates rank, mastery, title, knowledge, honors, awards, skills, etc.

On Entering A Temple

Before entering any Chaddamarrian Temple, a person must wash themselves and their garb. A large wash basin tended by acolytes, is outside every temple for such a purpose. This typically involved shedding dusty cloaks, washing hands and feet and face. Everyone, no matter their position or rank, must obey this law. It is more out of respect than any pursuit of cleanliness. In addition, it is forbidden to wear boots or shoes within a Chaddamar temple. Most go barefoot or wear silken slippers.

Priestesses are obsessed with personal cleanliness. They bath at least twice a day. Personal garments and possessions are always kept clean, neat and organized. Priestesses shave all body hair except for the hair on their head.

Physical Contact

The priestesses of the Chaddamar are considered holy and divine. A man is not allowed to touch a priestess of Chaddamar without their permission. A man may not hand something directly to a priestess. Items are usually set down or handed through a female intermediary. A man may not speak to a priestess until spoken to. It is considered impolite to maintain eye contact with a priestess. One should always lower their eyes in respect when conversing with a priestess of Chaddamar.

The Church Guards

Weapon used by the guards - it is a long club with a hand grip that twists. When you twist the hand grip a certain way, it releases an electrical discharge down the barrel of the staff and into the head of the weapon. Guards are trained extensively in the use of this weapon - in releasing the electrical charge at the exact moment of contact with the enemy.

Languages in the Chaddamar Theocracy

There is a separate and distinct language associated with each deity. All six languages are collectively known as chaddi. This has integrated itself into Chaddamarian culture. The people of Chaddamar speak all six languages fluently and will switch from language to language based on context and the content of their speech. Angry thoughts are expressed with one language, love with another, logical deductions with a third, etc..

The Saints

There are thousands of saints associated with the Chaddamar faith. Each is a priestess elevated to sainthood status posthumously. Each saint is associated with a particular part of Chaddamarian life. Chodoth is the Saint of Gardening, Bryana is the Saint of Cooking, Marissa is the Saint of Sunlight, etc. Most Chaddamar citizens choose a favorite saint and prayer to that saint as well as the Chaddamar. Some saints have certain feast days or certain taboos associated with them.


This website was last updated November 16, 2021. Copyright 1990-2021 David M. Roomes.

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