The World Of Khoras - Civilization - Nations

Proper Name The Great Padashan Empire
Ruler His Most Exalted Imperial Magnificence, Heir to the Soverign Light, Holder of the Sacred Star Sceptre, Light of the Dome of Heaven, Guardian of the Oracle, the Emperor Sovlang, the Brilliant, Incomparable Champion of the Dunes
Estimated Population 18,000,000
Demographics Human (Padashani) 40%, Human (Anquar) 15%,  Human (Ithrian Southern) 10%, Magrakian 7%, Orc 5%, Ogre 4%, Alakubu 4%, Eshtari 3%, Aswanar 3%, Sybrenar 2%, Mandalar 2%, Hurkyte 2%, Urtas 1%, Other 1%
Adjectival/Demonym Padashan/Padashani
Languages Padashi 75%, Quaryn 10%, Southern 5%, Secambru 5%, Other 5%
Capital City Aramanda  (Population: 241,700)
National Colors Tan and black.
Year Founded 312 CY
Currency Padashi
Natural Resources Sandstone, sand, copper, rubies, marble, silk, precious stones, orichalcum, cotton, rice, wheat, lamb, goats, camels, river oxen, llamas, herbs, dates, almonds, figs, garlic, potatoes
Manufactured Goods and Major Exports Pottery, glass products, woven rugs, tapestries, silk products, tea, coffee, atashi oil, casmian wine, bark paper
Wealth Very Wealthy.
Government Type Imperial Autocracy
Government Stability Very stable
Allies None
Enemies Anquar, Aswanar, The Border Clans, Secambru
Technology Level Middle Ages
Primary Religion Hramish (Official State religion).
Other Religions None
Climate Temperate
Approximate Land Area 4,800,000 square kilometers
Arable Land 9%
Terrain Deserts and oases, hills and grasslands, rocky badlands


Padashan is one of the preimminent civilizations of the known world. This sprawling empire is concentrated along the lower reaches of the Nupar river valley and dominates much of central Qeshir. This Padashan Empire is known for time honored traditions and rituals, a deeply rooted class system and a single, empire spanning religion. Traditionally ruled by a single family, a dynasty, that usually takes power from the previous dynasty through a violent revolt or a military coup. Each dynasty rules for centuries and has absolute control over the lands and the people. The current dynasty, the eleventh, has been in power for about 200 years. Much of the population lives in small farming villages along the great Nupar River Valley or one of its tributaries. Nomadic herders roam the vast dry regions of the interior. Slavery is widely practiced throughout the Padashan Empire. Most are primitive foreigners (aswanar, eshtari, etc) or are financially indebted. Slaves are usually well treated.


Due to its vast size, the geography of the empire is varied. Most of the Padashan Empire has a hot, arid climate and poor soil which makes large scale farming difficult. The Empire is also poor in timber, but has good mineral resources. The central province of the Padashan Empire is Nalihar, the coastal northern region where the capital city is found. Nalihar has a mild climate, excellent soil, good stone quarries, some timber and good mineral wealth. The province of Nalihar also conducts extensive irrigation which improves farming.

The interior of the Padashan Empire is vast and dry with poor soil. Little farming is conducted her as most of the land supports only hardy grasses and scrub brush. These large barren regions are collectively known as the Drylands.

The Nupar River is extremely important to the Empire. Most of the Padashan population lives in tiny villages that lie along the course of this mighty river or one of its tributaries. The valley of the Nupar River has good soil and is able to sustain abundant crops. This, combined with controlled seasonal flooding and clever irrigation, allows surplus crops which support a denser population. Both literally and spiritually, the entire empire depends upon this river.

Notable Fauna and Flora

Camels, sheep and goats are the most common beasts of burden and food animals in Padashan. Emus and llamas are found in the higher elevations. River oxen are found in the lowlands, but are used mainly for labor rather than food. Horses are found in the broad grasslands and are raised by the wealthy as steeds. The dryer regions are infested with beetles and scorpions.


While the Great War raged across the continent of Ithria, many tribes and small kingdoms of Qeshir fought petty wars amid the ruined world. Shargorath, the greatest wizard of Qeshir, had spent a long career studying the magic and texts of the Alliance Mage Lords. He was responsible for the creation of many great magical items in Qeshir and had served many nobles and kings. However, his greatest work lay ahead of him.

In 285 CY, Shargorath, now an old man, allied himself with Prince Pelladar of the Kingdom of Samakith, a small but prosperous kingdom in north central Qeshir. Prince Pelladar and Shargorath found that they were in agreement on many political and philosophical ideas. They both agreed that the best way to end the many small wars of the lands was to unite the kingdoms under a strong central ruler, while allowing the various kingdoms to maintain their unique cultural identity as allied provinces. Shargorath had, for years, worked on the design of a magical machine that could bring about such change. However, the means to finance such research and construction were staggering. Prince Pelladar agreed to fund the project if it could be used to bring about their vision of the future and so it was agreed.

With funding from the prince, Shargorath began on his greatest work... the crowning achievement of a long and illustrious career. It took him another 22 years and several trips to Ithria to further his knowledge of Alliance magic. In the year 307 CY, he completed his work and the great Oracle was turned on for the first time.

Prince Pelladar, now King Pelladar, promoted Shargorath to the position of grand vizier and personal advisor. Shargorath was the only person able to understand the complex workings of the great machine. The great Oracle allowed the Kingdom of Samakith to win critical battles and defeat kingdoms many times larger. In 312 CY, King Pelladar appointed himself Emperor Pelladar and the Samakith dynasty and the Great Padashan Empire were born.

The emperors of Padashan have used the powers of the Oracle for centuries now and helped shape the Empire with it. It is because of the Oracle that Padashan has become so powerful.

Shargorath died in 344 CY. Before he died, he trained several apprentices in the use and functioning of the great Oracle. However, it did not pass on the knowledge of Huridian nor the secrets of Alliance magic. It is believed that Shargorath was the last wizard in the Padashan Empire to possess the awesome power of Alliance magic.

When Emperor Parsang built the great capital city of Aramanda in 694 CY, he also ordered the construction of the Dome of Eternity and ordered that the great Oracle be moved to the Dome. It took almost a full year and the cooperative work of 20 wizards to disassemble, transport and reassemble the Oracle. All of this was conducted under the supervision of the greatest wizard of Parsang's court, a sorcerer named Imanubral.

In hindsight, it has become apparent that the Oracle never functioned quite as well after its relocation to the Dome of Eternity. It is possible that something was assembled incorrectly or that some lenses were out of alignment. It could also be that something has been lost in the translation of Shargorath's knowledge as it has been passed down from generation to generation. Perhaps current wizards simply lack the power to use it correctly. In any case, the machine has never functioned since the move as well as it did when it was first constructed and operated by Shargorath. The Oracle is still very useful to the empire, but it's influence is less in modern times than it was when Shargorath and King Pelladar first used it to build an empire.

The Oracle still functions to this day. It is consulted at least once each Drellis cycle. During the last 200 years, the Padashan Empire has used the Oracle to keep an eye on King Dalmoran. Many in Padashan believe that the day will come when the Kingdom of Anquar will send vast armies against the Empire and they trust that the Oracle will grant them foreknowledge of such events.

Throughout it's existence, the Padashan Empire has been ruled by a series of dynasties. They have been 10 dynasties to date. Each dynasty is a single family which rules with absolute power. The family dynasty is ruled by the eldest male who holds the title of Emperor. He then passes out political offices to family members. A dynasty usually lasts until the current reigning emperor is overthrown and voluntarily passes the throne to a new Emperor of a different bloodline.

Dynasty Reign Notes
Pre-Dynasty 000-0312 The first three centuries after the World Storm were a time of political and cultural upheaval. Chaos raged across much of Qeshir as clans, tribes, towns and small kingdoms fought wars even while they were preyed upon by roving bandits and horrible monsters. It was a struggle to survive the cataclysmic changes of the world.
Samakith 0312-0765 The first dynasty, the rule of the Samakith family, brought about the initial unification of the empire. This founding of the empire is tied to the construction of the great Oracle. Under the rule of Emperor Parsang, the capital city was founded along with the Dome of Eternity and the relocation of the Oracle.
Akedaman 0765-1035 Rule of the empire passed to General Tufal Akedaman who focused on solidifying the empire and expanding it. Many of the rules and protocols of the Imperial Court were established during the Akedaman dynasty.
Alyra 1035-1497 The Alyra dynasty was first ruled by a former general who focused on strengthening the military. Many of his descendants followed his example.
Gatana 1497-1521 A short lived dynasty known for excessive waste, conflict between warring religious factions, heavy taxation, government corruption and an increased slave trade.
Ikiya 1521-1787 A two century dynasty known for scholarly pursuits and scientific advancement
Halkath 1787- 1845 The Halkath dynasty was torn by a major civil war between two ruling noble families.
Galorawan 1845-2106 The Galorawan family won the civil war of the last dynasty, thus gaining control of the empire. They continued expansion and growth of Padashan.
Tahanolath 2106-2374 Known for an eccentric (some say mad) line of emperors that established many harsh laws that were later repealed.
Lecinar 2374-2518 Began by a brutal warlord who led an aggressive military campaign against bordering nations. Greatly increased the slave trade and used conscripted soldiers to fight wars. Initiated the War of the River to conquer the Kingdom of Karoush. The successful conclusion of this war allowed the empire to annex the Karoush Province and the city of Qazadeen. The brutality and expense of the war led to a societal backlash that led to a rebellion. In the midst of political chaos, the Hatanalan family was able to wrestle control away from the Lecinar dynasty.
Hatanalan 2518- Current reigning dynasty. Somewhat more compassionate than predecessor.


Officers of the Padashan Imperial Court

The primary function of the Padashan Imperial Court is to carry out the day to day orders of the Emperor and manifest his words into a functioning system of laws. Members of the Court typically reside at the Palace with the Imperial Family and are entitled to a great deal of respect from the common populace as they are considered direct representatives of imperial authority.

The Imperial Court tends every need of the Imperial Family and surrounds them with servants. At the same time, the Imperial Court influences the nation by maintaining the Emperor’s schedule and advising and counseling him on economic, social and military matters. All legislation and official documents pass through the Imperial Court before reaching the Emperor with very few exceptions.

Imperial Grand Vizier - "The Master of a Thousand Eyes"

Known poetically as the "Master of a Thousand Eyes", the Imperial Grand Vizier is the highest ranking and most trusted personal advisor to the Emperor himself and his family. Serving the Grand Vizier is a number of lesser advisors and Imperial Stewards. The Grand Vizier is responsible for information gathering from across the empire and beyond. This is done through a network of couriers, messengers, spies, informants and observers that channel information, news, rumors, reports and objects in to the capital city. This constant flow of information allows the Grand Vizier to give informed advice to the Emperor and the Emperor to make decisions.

Imperial Registrar

This official is responsible for maintaining an accurate records pertaining the Empire’s population and wealth – including the annual census, immigration and emigration, a breakdown of all demographics and the status of all capital, fortifications, buildings, cities, towns and other permanent structures. The Imperial Registrar and the Imperial Grand Vizier work closely together and share the same information network.

Imperial Magus

The Imperial Magus advises the Emperor on matters of arcane and the occult. He maintains an accurate record of powerful magic items in the employ of the Empire, conducts research for the Emperor and sometimes teaches magic to members of the Imperial Family.

Imperial Chronicler

The Imperial Chronicler is the keeper of the Imperial Archives, a vast collection of literature and historical artifacts. He is responsible for all museums and libraries in the Empire. The Chronicler researches and records important events of the day and compiles them in order to maintain the Annals of the Padashan Empire, a detailed historical record of the nation. These annals are a matter of public record and open to all citizens.

Imperial Master Scholar

The Imperial Master Scholar is the head of the imperial scholars. It is the duty of this office to ensure that educational institutions are maintained for the advancement of the nobles of the empire. This office also appoints the heads of all such schools and academies. The Imperial Master Scholar works closely with the Imperial Archivist and Chronicler.

Imperial Speaker

This individual is the Voice of the Court. He is an orator and often gives speeches to the Imperial Court and other assembled nobles. The Imperial Speaker also serves as the Emperors personal secretary, greeting foreign dignitaries, drafting documents and traveling to distant lands as an imperial envoy of the Emperor.

Imperial Lord Marshal

The Imperial Lord Marshal oversees the military of the Padashan Empire. He rules over a number of Marshals, each of whom commands one of the Imperial armies. The Lord Marshal and his armies oversee the security and defense of the entire Empire.

Imperial Treasurer

The Imperial Treasurer manages the Imperial Treasury and maintains an accurate account of the empire’s wealth. He works closely with the Imperial Registrar. The Treasurer is the Emperor’s primary financial advisor and wields great influence with regards to where money is spent.

Imperial Chief Magistrate

This official sits in judgment of Padashani Imperial Law. Usually, he oversees the legal actions of the imperial provinces and on special occasions, will be called upon to adjudicate cases brought before the Imperial Court. Finally, the Imperial Magistrate advises the Emperor in legal matters and is often consulted in the creation of new laws.

Imperial Stewards

The Stewards are the low ranking members of the Imperial Court. They serve as messengers, envoys and general assistants to the higher ranking officers of the Court. The Imperial Court typically employs many dozens of Stewards. Each officer of the court has a small staff of Stewards serving him.

Legal System

In the larger towns and cities, complex courts overseen by councils of judges abjudicate cases.

In the small villages, the village and the law are both ruled by a rather informal gathering of clan elders who are led by a "kaliph" (sort of like a mayor). The kaliph and the clan elders arbitrate disagreements of all kinds - disputes between family members, criminal acts and the like. The clan elders even give opinions on farming techniques, the repayment of debts and religious obligations.


The Imperial Armed Forces of Padashan consist of six groups - the Aramandan City Guard, the Palace Guard, the Emperor's Personal Guard, the Imperial Navy, the Imperial Heavy Guard (mounted cavalry) and the Imperial Land Guard (common soldiers). Some 240,000 soldiers make up the combined Imperial Forces. In addition, each province, town and village maintains a local militia.

Most Padashan soldiers wield scimitars and studded leather armor. Archers use light recurve bows. Officers wear tunics over light chainmail and wield scimitars like their men.

The Emperor loves to go on long hunting trips. He is so wealthy that he has had a series of small castles built specifically for the hunting party to stay in during the journey. When not being used for hunting forays, these castles serve as garrisons and military outposts.


The Padashan Empire has a strong and vibrant economy that spans the spectrum of goods. Primary exports include tea, coffee, herbs, sandstone, woven textiles, camels, llamas and emus. Also, wheat, barley, dates, citrus fruits and copper.

The Padashan Empire levies import and export tariffs, port taxes and sales tax to generate revenues. Each province pays a land tax and population tax to Aramanda each year.

Because of water scarcity, agriculture is limited to coastal regions and the Nupar river valley. In the interior, where water is scarce, water itself is a valuable commodity and is used a great deal in trade and barter.


The Padashan Empire is stratified by a social caste system. The castes, from top to bottom are: emperor, imperial family, nobles, merchants, craftsmen, soldiers, laborers and slaves. The emperor does indeed constitute a social caste all by himself. Beneath him is the imperial family, which comprises the ruling caste of the dynasty. This caste includes wives, concubines, children, extended family and so forth. Nobles comprise the next caste and this ranges from the provincial governers down to lesser landed nobles.

Padashan nobles, both men and women, wear facial makeup and eyeliner. This is true in all regions of the Padashan Empire. Members of lower social castes do not wear makeup and it is considered illegal for them to do so (as it would suggest someone is trying to impersonate a noble).

Many Padashani drink tea in a somewhat formal tea ceremony. It is tradition to pour out a few drops of the beverage before taking the first sip. This is only done when drinking outside - in a garden, in the desert, etc. This is to honor the parched desert with a drink before partaking.

In Padashan, to openly admire an object or possession is to obligate the owner to give it to you. Too much praise can lead to awkward social situations. This varies with the size/value of the object. The more valuable an object is, the more lavish praise would be required before any obligation would occur. This also depends on the social status of the two people involved. A poor man is more obligated to give to an admiring wealthy man. However, the wealthy consider it poor taste to obligate the poor to them. Also, while the poor may exchange common items in this way (a basket, a camel, etc), the wealthy exchange much more valuable items (a jewel, a horse, a sword, a daughter). Arranged marriages often begin this way. Almost all marriages in Padashan are arranged between fathers.

Padashani villages are typically ruled by the kaliph. However, each village also has an "umani" who is the spiritual leader.

The Nupar River Valley

A sizeable portion of the Padashan population live along the Nubar River Valley and they are known as Nuparians. The Nuparians dwell in mud-brick homes with dirt floors and thick walls that insulate against the afternoon heat. Flat roofs, exposed to the northern evening breezes, serve as cool sleeping quarters as well as storage areas. Wealthier families may have a second or even third floor to their house. Most villagers keep animals in pens or coops and fertilize their fields with the droppings and use the animals for food. After a day of tending the fields or working crafts, most return to home for the evening meal. The women with jars balanced on their heads make the trek to the community well, and children with donkeys haul the precious liquid in clay urns. In extended families, grandparents, aunts, uncles, and cousins all feel clan obligations, and these ties unite them in good times and bad. If an individual's crops fail, all relatives contribute from their own supplies. If an animal is fatally injured, they will slaughter it and each family within the clan will buy a portion, thus sharing the meat and contributing to the cost of replacing the animal.

Nuparian villages are closely knit, celebrating births and marriages with village-wide festivals and rituals that always include the river. A newborn child is washed in the river. A bride and groom bath separately in the river on the eve of their marriage, then again at dawn, together. The dead are burned and the ashes given to the river. Sacrificial gifts are offered to the river with prayers for fair weather or blessings.

The Drylands

Wandering throughout the dry lands, nomads continually search for fresh grazing for their camels and goats and water for their families. These nomads return annually to various locations in their territory where the land and water can sustain them for the season. Little in the desert escapes the nomad's eye. He knows where and when he can find water and whether it's just brackish or toxic; shrubs tell him when it last rained and how much. Signs left in the sand proclaim who has been there before him, when, the directions from which they came and departed, the size of their flocks, and perhaps even the ages of their camels. Desert nomads navigate by the stars, familiar landmarks, and stone markers left on a previous trek. They travel light, leaving caches hanging in trees. Other travelers, if in need, are welcome to the food and water but are bound not to touch the remaining articles.

Throughout the desolate Drylands, there are "desert inns". These are small, well fortified waystations that function much like an inn. These desert inns are situated along common routes used by the nomads. They are usually run by a single proprietor and his family. The bunker consists of a number of rooms in a circle around a central open courtyard. Such circular layouts are usually two stories tall. There is a central fire pit for cooking food. The rooms are unfurnished and bare, often with just a sandy floor. Most have a stout wooden door with a wooden bar lock, but no true lock. Horses and camels typically sleep with the guests in the room. Rooms are simply swept out between guests. The central courtyard fills with travelers. It is a very social atmosphere. Travelers are expected to be social and mingle with other travelers. To share the cooking fire is considered social. To stay in one's room is considered rude.  One room is the main office. These desert inns fly a yellow flag when they have vacancy. This allows travelers to see at a great distance if there are rooms available.

The nomads band into small, tightly knit tribes, and their leaders, picked for their wisdom and judgment. The nomads are proud that their culture relies on honor and tradition, rather than rules and magistrates. To the nomads, hospitality is expected. Anyone, even a stranger, can consider themselves a guest of a nomad for at least a day and a night. A pot for tea or coffee is always on for either kinsman or stranger. In exchange for food and drink, a host expects conversation and news of the world. Nomads occasionally venture to the nearest village or town to exchange news and barter - trading rugs, cheese, milk, goats, and camels for cloth, jewelry, flour, rice, tea, sugar, and coffee.


In Padashan, magic is seen as a wondrous tool for the betterment of the empire. There are several large and prestigious academies devoted to the arcane arts that produce many dozens of skilled wizards each year. The very best go on to serve the empire directly in the military or at the Padashan Imperial Court in Aramanda. Wizards of various specialties and skill levels can be found throughout the empire.

Festivals and Ceremonies

One important social activity centers around the hookah pipe. The hookah is a large glass bottle with flexible hoses used for smoking various hallucinogenic herbs and plants. Each smoker uses a pipe and all the smokers sit in a circle about the central hookah. Only men may smoke in a hookah circle. Many taverns and social halls have small private dens specifically for hookah pipe smoking. The hookah is often used during important business meetings.

Another important aspect of this nation is the tea ceremony. Very formal. Upon making an introduction, formal agreement, etc.

Very popular game is sarushda. A game played with long, thin plaques or tiles. A bit like cards. Each card has a glyph and a picture and a certain value. Cards include the Lady, the Knight, the Dragon, the Tree, the Silver Dagger, the Shadow, the Cloud and so on.

Snake charming is an ancient tradition common to the Padashan Empire practiced primarily at festivals.

Padashani Music

Music in the Padashan culture is important and central in religious and secular activities. There is no formal musical notation system in Padashan. Rather, songs and skills are passed down through the generations in a form of "aural" tradition. Common musical instruments include lyres, harps, flutes, pipes, primitive horns, drums and cymbals. Padashi music is based largely on variation and improvisation of and upon a central theme. The central theme is usually built up with drums and lyres. On this framework, the performers build a sequence of unharmonized melodies, varying the original rhythm and improvising new ones.

A performance of traditional Padashan music involves a great deal of interaction between the listeners and the performers.  In Padashan, it is considered proper to clap, sing along, dance and make requests for the performer to repeat sections of the piece, even during the performance. A ten minute song may turn into a half hour celebration of drums and dance as the musicians repeat and embellish the central theme. A silent audience is seen by many musicians as disapproving while a responsive audience is rewarded.


Most Padashan meals are quite spicy and laden with garlic and herbs. Most meals include meat, salad, bread and rice.  The padashani eat with bread rather than knives and forks, tearing the round loaf into finger-sized portions and dipping them into the serving dishes. They also eat many finger foods.

Meats are largely grilled or roasted, whole or minced, with lamb and chicken predominating. Although Padashan does have a common species of oxen, they are used for plowing fields more than for beef. Game birds including quail, pigeon, pheasant, goose and duck are served grilled. Along the coast, fish is added to the diet. Perch and tuna being the most common.

The basic bread of Padashan is dunsha - a dense, unleavened bread made from course ground whole wheat. Rice is a universal constant. Usually this is a mix of short white mild race with longer brown, nutty tasting rice. Some dishes include a pasta made from rice based flour.

Salads are a mix of chopped tomato, coriander, mint,  haspat peppers and onions, coated with garlic oil. Fava beans are eaten either stewed or mashed with garlic. These are usually eaten with diced or grated hokora -  a mild white cheese made from goat or lamb milk.

The most common evening meal for the working class is avrama which is a mixture of potatoes and cabbage stewed with tomatoes and garlic.

Another popular Padashan dish is ayasha which is the shredded meat of a desert lizard soaked in a very hot spicy sauce (made from the fermented liquid of the horsetail mushroom). Warriors test their bravery by eating this dish.

Sweets are eaten at the end of every meal. This includes dates, figs, honey coated almonds and sugared orange wedges.

Beverages include a variety of fruit juices and very watered down wines. Casmian wine is made from fermented casmian dates and is very popular throughout the Padashan empire.

Coffee grows in Padashan and a variety of brewed coffee drinks are popular. Gramash is a very thick, potent form of coffee that is brewed and steeped for hours. it is very strong and heavily flavored. It is sometimes spiced with mint leaves. Gramash is often served at business meetings, where it is shared. A host always shares the same gramash with his guest, to allay suspicions of the drink being poisoned. This is because, due to its very strong flavor, it is easy to poison gramash.

Number of Meals Per Day

The people of the Padashan Empire eat two meals a day. The first is called mishra which translates as "starting". Starting is taken in the morning and serves to fuel the body and prepare it for the workday ahead. It is usually eaten within 2 hours after sunrise. Starting is a more intimate or personal meal, often eaten alone or with a spouse. The second meal is called osnar which means "ending". Ending is taken in the evening and is much larger, often consisting of three or more courses. Ending is a more social event and is taken with the entire family, along with any friends or guests who might be staying with the family. Ending serves as a marker between the work day and the rest of the day. It signifies the closing of business. The time after ending is for relaxation and family.

Important People of the Padashan Empire

Sovlang the Radiant, The Emperor

The emperor rules over a court of opulence and decadence far removed from the commoners of his realm. He has fourteen wives, countless concubines, forty seven children, three brothers and three sisters. His brothers, sisters and several of his wives hold various political offices which give them some modicum of control in the political sector.

Harand ibn Falashed ibn Mahoun, Lord Marshall

Harand is the supreme military leader of the Padashan Imperial Armed Forces. All marshalls answer to him and he answers to the Emperor.

Samat Kirathi, High Priest of the Hramish Faith

Head religious leader of the Hramish Faith.

Prakash Mulchadani, Grand Vizier, Chief Advisor to the Emperor

Prakash Mulchadani is the chief advisor to the Emperor. He is cunning, wise and ruthless. He has great influence in the court and commands jealous respect from most of the nobles. He is a sorcerer of great repute. He lived for some years in Vaulstav and studied with several Vaullian masters. He is well known throughout the Empire.

Xantriss Kuban ibn Velkanus, Chief Magistrate - Runs the prison, etc.

Chief legal authority in the Empire. Also runs all the prisons. Answers directly to the Emperor. Formerly, a great military commander and well known warrior. Injury forced him to retire. He is ruthless. Padashan prisons have a repurtation for being particularly harsh.

General Keritlan ibn Joreg, Marshall of the Western Forces

Charged with conquering the Border Tribes.

General Asar ibn Makesh, Marshall of the Eastern Forces

Charged with conquering Secambru, the Wind Plains, etc. A great rivalry exists between General Asar and General Keritlan.

Common Names

Male Names

Amir, Babir, Chirak, Dazar, Ejam, Fahrook, Fazal, Gefar, Hafid, Idarus, Jabal, Kaiden, Latif, Mallar, Nazar, Omad, Padar, Qadam, Rasad, Rafeed, Ramal, Samir, Tajai, Ubad, Usamali, Usef, Vayat, Wassam, Yameer, Zahadar

Female Names

Aleena, Amira, Beshel, Cyrat, Celeeni, Danalli, Djamila, Essera, Fahtima, Gamiya, Gemeena, Heeral, Idara, Jurisa, Kiara, Laliya, Marliama, Mehara, Nadari, Ofedia, Parasala, Parayana, Ruhibia, Sanya, Sufida,Tahnira, Usalaya, Yasneena

Notable Noble Family Names

Abdallah, Aziz, Bashir, Darwor, Fahadal, Gafzali, Hakeem, Hassan, Issimar, Jubal, Kadzeem, Lamadar, Mustafa, Nadzema, Qadir, Ramzani, Shaddif, Yuzef


The Guild of Sweet Winds

The Guild of Sweet Winds is the largest and wealthiest of the atashi guilds. This guild oversees the management of dozens of orchards of atashi trees throughout the empire and the harvesting of flowers, petals and oils from these trees. The flowers, petals, oils and perfumes (made from the oils) are sold throughout the empire and exported to other lands. The Guild of Sweet Winds is fabulously wealthy and wields a great deal of influence in the empire.


The empire is divided up into twelve provinces, each ruled by a central town.

Name Population Province Notes
Aramanda 241,700 Nalihar Imperial Capital City.
Qazadeen 125,500 Karoush Known for skilled metal working and black smiths, this major city is situated at the headwaters of the Great Nupar River and at the edge of the Fekwar Mountains. It oversees the region's many mining towns and also protects the empire from monsters wandering down from the Fekwar Mountains. Qazadeen is the most recently conquered kingdom and addition to the Empire and, as such, still bristles somewhat at imperial rule. Rumors of a rebellion against the Empire persist.
Maslen 78,500 Unilijar A major city situated where the two rivers merge into one great river. This is the highest navigable point by large sea going ships. Beyond this point, only vessels with a shallow draft, such as large river barges, can travel.
Almad 62,700 Raleban A major port city known for ship building. Also, a trading point for ships from Ithria.
Nashqufi 51,600 Tamerlin Considered to be the most important river port. It is the home base for many of the river ships and barges that transport people up and down the river. It builds and repairs river badges. Nashqufi is known for a number of canals that connect to the river. it is home to a major Hram temple and trade market.
Kamusat 47,200 Nohabar Another major trade center and naval center. Kamusat is responsible for defending the imperial coast from Sybrenar warships and pirates.
Bahamatra 38,500 Afferad Bahamatra is a major desert town deep in the western drylands. It survives thanks to a large oasis and clever irrigation. The citizens of Bahamatra are a hardy folk who are proud of their heritage, culture and survival in an inhospitable region. This town is known for vast orchards of casmian date palms, a type of date palm which thrives in the dry conditions of the deep desert. The date fruit of which is fermented and made into casmian wine. Casmian wine is a popular drink throughout the Padashan Empire and is even exported to other continents. Casmian dates and casmian wine are both very strongly associated with the town of Bahamatra and are a major part of the culture here.
Hassan 34,700 Iciral Hassan is situated where two rivers merge. This is also the highest navigable point on the river that large river barges can travel. Further up river, only small rafts and lightwight vessels can manage.
Ankan 31,000 Ofahalin A small trade town that sits at the crossing of the south road and the river.
Visaal 28,400 Hidoratha Responsible for protecting the southern end of the Bay of Arratan from Sybrenar warships and other threats. This is also the town from which expeditions heading into the Ahtabi Desert set out from. Visaal has a large bazaar that operates right next to the harbor.
Ikemar 22,600 Adalijan Ikemar is a home to a large military fortress. It is charged with defending the empire from the threat of mandalarian raiding parties and othe threats from the Border Clans. Ikemar is in the process of building a wall across the Throat and also conducts frequent patrols throughout the region. It even goes so far as to raid into Border Clan territory. There are a few brave adventurers and caravans who risk the journey into the Border Clans - to plunder ruins for treasure and/or trade with Anquar. A special permit granted by the city of Ikemar is required to be allowed to pass the border and enter Border Clans territory. Without such a permit, imperial citizens are forbidden to travel there.
Khahalli 18,500 Mahsudi Khahalli is a major agricultural center and manages to produce quantites of food from the unforgiving desert by irrigated farmlands by a clever system of canals and aquaducts. Food is shipped by barge down to Aramanda.


Abokoth, Adysh, Aklam's Lament, Alaewyn, Ardolath, Arrakoth, Aribar, Braliric, Brokath, Caardolath, Chilihan, Crenakath, Dahar, Darotem,Edelabar, Farennor, Galimas, Gauli, Gutlan, Halidan, Hare, Hazrathat, Helgefia, Ibirakith, Jerelannor, Jilimar, Kedirabar, Korenad, Larohar, Legelanyth, Mirelath, Nydiral, Ocilin, Ollanyth, Pirekoth, Quagomar, Roalin, Sevejin, Sodus, Thohanid, Tagobyn, Tareseth, Tunad, Umalin, Unomand, Virewan, Vunad

Travel and Distance

Despite it's enormous size and the vast distances involved, the Padashan Empire maintains a network of high quality paved roads connecting all of its major cities and towns. Indeed, Padashan roads are a point of pride for the empire.

One of the problems of the region are frequent sandstorms which occasionally cover the roads. Each province is responsible for maintaining roads within its region and maintains a corps of workers (typically a mix of slaves, paid mercenaries and government workers). Clearing sand off of the roads is one of their chief responsibilities. The major roads are paved with tight fitting, interlocking smooth flat sandstone bricks from which sand can be easily swept.

Sandstorms can slow down travel. While most sandstorms last only a few minutes or hours, some storms last several days making travel impossible during that time. Also, after a severe and prolonged sandstorm, the road clearing corps is deployed and they move very slowly as they work. Merchant caravans have been known to be stuck behind the road corps for many days. Fortunately, such enormous sandstorms are rare.

Due to the hot, dry conditions, some animals do better than others at long distance travel through the Empire. Horses require frequent breaks and plentiful water. Camels do better as they are able to cover longer distances with fewer breaks and much less water. Both horses and camels are common in the Padashan Empire. Halmakas are a native species of tall, long legged, bipedal mammals adapted to desert conditions. These large beasts have long strides which allow them to cover vast stretches of desert terrain much faster than other animals. Like camels, they require few breaks and little water. Halmakas are, however, less common and more expensive than camels or horses.

Traveling in the Padashan Empire involves brutal heat and dry conditions. It is necessary to carry substantial supplies of water for both people and horses. This means that every trip will involve carrying a considerable burden in water alone and this slows down travel time.

The travel estimates in the table below take into account varying climate and terrain conditions based on location. It should be noted that south of the town of Ankan, conditions are cooler and more temperate. People and horses suffer less and the camel and halmaka begin to loose their advantages in long distance travel in the far southern regions. This is especially true on the journey from Qazadeen to the lair of Allarixar, a journey whose second half involves a steep ascent into cool mountains and treacherous rocky footing. On that particular journey, the horse fairs well, even against the hardy camel and the long legged halmaka.

For more information, see the Travel and Distance page.

      Typical Travel Time
Route Terrain/Road Conditions Distance Walking Wagon/Cart Horse Camel Halmaka Riverboat Ship
Aramanda - Kamusat Paved Road 532 km 26 days 19 days 12 days 8 days 5 days   11 days
Aramanda - Nashqufi Paved Road 236 km 12 days 8 days 6 days 4 days 3 days 5 days  
Aramanda - Almad Paved Road 1,191 km 57 days 42 days 26 days 18 days 11 days   12 days
Aramanda - Stovikar - by ship Sea 3,321 km             34 days
Nashqufi - Khahalli Paved Road 356 km 18 days 13 days 8 days 6 days 4 days    
Nashqufi - Visaal Paved Road 701 km 35 days 25 days 16 days 11 days 7 days    
Kamusat - Visaal Paved Road 869 km 42 days 30 days 19 days 13 days 8 days   9 days
Visaal - Hassan Paved Road 520 km 25 days 18 days 12 days 8 days 5 days    
Visaal - Qazadeen Paved Road 594 km 29 days 20 days 13 days 9 days 6 days    
Hassan - Qazadeen Paved Road 662 km 32 days 23 days 16 days 11 days 7 days 7 days  
Hassan - Maslan Paved Road 309 km 16 days 11 days 7 days 5 days 3 days    
Maslan - Khahalli Paved Road 337 km 17 days 12 days 8 days 6 days 4 days    
Hassan - Ankan Paved Road 454 km 23 days 16 days 11 days 8 days 5 days    
Khahalli - Bahamatra Paved Road 850 km 41 days 30 days 19 days 13 days 8 days    
Bahamatra - Almad Paved Road 627 km 32 days 22 days 14 days 10 days 6 days    
Bahamatra - Ikemar Paved Road 891 km 43 days 31 days 20 days 14 days 9 days    
Ankan - Ikemar Paved Road 466 km 19 days 14 days 9 days 8 days 5 days    
Ankan - Salhanrasha Dirt Road 897 km 39 days 30 days 18 days 17 days 9 days    
Qazadeen - Salhanrasha Dirt Road 800 km 35 days 27 days 16 days 12 days 8 days    
Qazadeen - Lair of Allarixar Dirt road, mountains 347 km 34 days 45 days 11 days 11 days 10 days    
Ankan - Maslan - by river River 444 km           6 days  
Maslan - Nashqufi - by river River 556 km           8 days  


This website was last updated February 29, 2024. Copyright 1990-2024 David M. Roomes.

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