The World Of Khoras - Civilization

Merchandise, Goods & Services

Merchandise

From tiny villages to sprawling cities, merchandise and commerce are everywhere. There is a staggering variety of goods and services available for purchase to anyone with the coin to pay for it. Below are a few lists of things one may find for sale in the markets and bazaars of Khoras.

Categories

1

Weapons

 

All personal portable weapons of every kind.  

2

Armor

  Armor, Shields, Helmets and so forth.  

3

Adventuring Gear

  This includes all the basic adventuring gear that a player character would likely be interested in purchasing.  

4

Storage Containers

  Anything that stores material - barrels, boxes, crates, bags, satchels, pouches, chests...  

5

Tools

  Anything used to manipulate raw materials or that has a specific function - shovels, hammers, wheelbarrows, saws, scales, plows, ladders, etc.  

6

Clothing

  Anything that can be worn upon the body which isn't armor. Shirts, pants, cloaks, boots, hats and so forth.  

7

Mounts and Gear

  This refers specifically to animals used as steeds and associated riding gear.  

8

Animals

  This category includes a wide spectrum of common animals that are typically useful, but not used as a steed.  

9

Vehicles

  All manner of transport devices - from carts and wagons to great sailing ships.  

10

Food and Drink

  Things that are consumed by the body for nourishment or pleasure. Chiefly, food and drinks, but also herbs, spices and tobacco.  

11

Lodging and Services

  This category includes temporary lodging, such as a rooms at an inn or an apartment rented by the month. It also includes services that might be offered at an inn, such as a bath, laundry or messenger services.  

12

Trade Goods and Raw Materials

  Various common materials that are valuable, often traded and frequently transported by ship or caravan.  

13

Dwellings and Furnishings

  This category gives the cost of permanent dwellings (from small shacks to grand castles) and various items of furniture one might fill their home with.  

14

Medicines and Drugs

  This category includes medicines (which are meant to cure and heal) and drugs (which have an affect on the body - make you sleep, get you high, etc).  

15

Alchemy and Poisons

  This category includes a broad spectrum of things associated with alchemy - raw materials for alchemical work and various products of alchemy, including acids, preservatives, dyes and poisons.  

16

Miscellaneous

  This is a catch all category for anything that doesn't fit in the previous categories.  

 

This web site last updated Wednesday, September 2, 2020. Copyright 1990-2011 David M. Roomes.

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