The Celestials of Ithria refer to those faiths that have come into existence after the Sundering. Most were based on lesser deities and minor cults that existed during the time of the Thullian Empire, but were changed or shaped by the cataclysm of the Sundering and the Ages that followed. Some are based on the stories and oral traditions surrounding ancient historical figures whose myth and legend have grown through the centuries. The Celestials are younger faiths, less powerful and more independent. These gods are more specific in their focus, their churches less wealthy and their influence often more regional.
|Daramis||Daramis is the Two Faced God. On the one hand, he is the god of thievery, adventure, risk, luck and fortune. Thieves and criminals pray to him for a good haul and a quick getaway. He is also the god of gambling, storytelling, revelry, wine, music and dance. When the thieving is done, all that is left is to celebrate with wine and friends and recount the tale. His followers are legion and come from many walks of life. Thieves, adventurers, gamblers, minstrels, merchants, smugglers, pirates, whores, drunkards and tavern owners all pray to him.|
|Farzak||Farzak is the God of Journeys, Exploration and Protection. He is the Far Wanderer, the Endless Horizon and the Seeker. He is also the Guardian, the Protector and the Defender. He is worshiped by those who travel and seek his protection. He is also prayed to by those who defend others. He is popular with merchants, traders, rangers, caravan guards, soldiers, bodyguards, city guards, explorers and far wandering rogues. He is particularly popular with the grum and the sayune.|
|The Three Fates||The Three Fates are a religious collective based on three mystical warrior brothers… each associated with a specific moon, a fighting style and fate. They are the Brawler, the Duelist and the Marksman. Philosophy, fate, mysticism and fighting prowess blend together to form a unique warrior religion embraced by many.|
|Kolo||Kollo is the god of competition and glory. He is associated with athletics, brawling, strength, risk, glory, victory and conquest. He is also the god of indulgence, excess, debauchery and feasting. He is worshiped by a wide swath of society. Warriors, gladiators, wrestlers, racers and competitors of all types seek his favor. He is also widely worshiped by revelers, adventurers, gamblers, risk takers, thieves and anyone else who would drink deeply of life.|
|Drenmoragin||Drenmoragin is the god of craft, trade and wealth. He is the laboring craftsman, the enraptured artist, the clever merchant and the hoarding king. Through hard work and perfected skill, one creates value which leads to trade and barter and ultimately wins wealth and power. Drenmoragin is all these things and more. He is worshiped by many who live in the city– the craftsman, the artist, the business owner, the guild member, the laborer, the common man who dreams for more, the trader, the smuggler, the merchant, the noble lord and the petty thief. All of society worships him even if they do not know it.|
|Magrizath||Magrizath is often called the Mad God. He is the god of quests, ambition, perseverance and survival. He is the eye of the maelstrom, the madness in obsession, the randomness of fate and the gleam in the eye of the man who has nothing left to lose. Magrizath is often associated with adventures, quests, adversity and outrageous daring. He calls upon his followers to eschew creature comforts, to conquer fear, to exceed their limits, to face impossible odds, to smash through barriers and endure whatever fate may bring. He is worshiped by an odd miscellany of daredevils, risk takers, travelers, explorers, adventurers, warriors and thieves. It is often said that this faith is not for the faint of heart.|
|Erylon||Erylon is the god of wilderness, nature, hunting and freedom. He is the Lord of the Forest and Master of the Hunt. All things in nature bow to him. He is the god of hunters, rangers, foragers, woodsmen, ranchers and farmers. He is, in many ways, the patron god of Normidia.|
|Ynthar||To "follow the path of Ynthar" is to dedicate oneself to an ancient mystical philosophy. The philosophy stresses the separation and development of the three parts of the self: the body, the mind and the spirit. Through ascetic living and focused discipline, one achieves mastery of physical development, martial training, personal knowledge and spiritual acuity.|
This website was last updated April 1, 2017 . Copyright 1990-2017 David M. Roomes.