The World Of Khoras - The Cultured Races

Section 2 - Cultured Races

Anthropology is the science that tells us that people are the same the whole world over -
except when they are different.

Nancy Banks-Smith

The Nature of Khorasian Races

Within this text, a race is defined as any intelligent species which has developed language and culture. Khoras was once very much like earth. Originally, only humans lived in the world. Extreme planetary conditions (the stellar fission of Drellikar and subsequent effects of stellar radiation on evolution) have radically altered the evolution of all species on the planet. The most important, of course, is the wide diversity of races which evolved from the core human race. After the Sundering, the World Storm served as the catalyst that initiated all manner of accelerated evolution. Elves, dwarves, ogres and more all appeared in the relatively short span of one millenium while the core human race continued on and thrived. A similar pattern of species splintering was occurring with the animals and plants.

In addition, magic was employed in a military capacity for much of the Great War. Whole species were engineered and released onto the battle fields (saurians, baenites, morphians, tuskweed, shadow orchid and others). Even disease was tampered with and unleashed upon innocents in the name of patriotism (the Stiffening). The result of all this is a world abundant in life.

The Greater and Lesser Races

This text divides the races into two groups : the Greater Races and the Lesser Races. A Greater Race, as generally defined by most scholars, is one which has a population greater than 10,000 and is able to self reproduce. Political and historical influence also plays a part as to what races are considered "greater". There are exactly eighteen well defined greater races. The Lesser Races consist of a miscellany of misfits and partial breeds. Some are classified as lesser because of small population. Others are not true races (i.e. a class of aberrants) and cannot self reproduce.


The aswani are a primitive, bestial race of semi-humanoids. They are mammalian bipeds with snouts and long ears. Males have short, curved horns. They are covered in soft fur and have tails. The aswani are a race of hunter/gatherers that dwell in the tropical lands of eastern Qeshir.


The Avarians are a winged humanoid race with pronounced avian characteristics. They have large feathered wings, lean bodies and hollow bones which makes them capable of true flight. The Avarians were originally mountain dwelling human clans that underwent accelerated evolution during the World Storm. It is not known why they acquired avian characteristics. However, according to texts of the time, a powerful human mage lived in that mountain range... a mage who was fascinated with birds and flight, one who had developed many specialized forms of magic that directly related to birds. It is almost certain that he had a profound influence on the evolution of the human clans in the area.


The baenites are a reclusive race of desert dwelling humanoids. Baenites are easily recognized by their tall, lean frames, black skin and bestial faces. The baenites were engineered during the Great War through magic. The Mage Lords of the Thullian Imperial Assembly created artificial beings called "Adapters" and sent them out into the Great War to fight. These warriors were designed to adapt to any environment or condition. Only one small group of adapters survived the war. When the empire fell, this group was left to fend for itself. They regrouped in an area that had been devastated by a battle of wizards, the Baen Desert. This group eventually evolved into what are now known as baenites. Their adaptive magic crumbled over the years.


The borrellians are a humanoid race, very similar to humans, who live in the Ice Rock Mountains and are well adapted to the extreme polar conditions there. To escape the war, many humans fled to the icy north. They thought that if they went far enough away, no war would be able to touch them. While the wounded star rained down hellish radiation on the world, these northerners evolved, both physically and mentally, to their frozen homeland. The Borrellian evolution was a gradual change and only slight compared to many of the other races.


The stout and dour dwarves appear as short, broad shouldered men with long beards and grim faces. The dwarves evolved by aberration. A group of humans fled the Age of Chaos by going underground. They adapted physically and mentally to a subterranean existence. Many scholars believe that during the early years of the World Storm, environmental energies were much more intense than they are now, possibly even penetrating deep into the underground to affect the changes that resulted in the dwarves.


Woodsmen in the far west also underwent a form of forced evolution from aberration and adapted to a life in the wilds. Scholars believe that the concentrated life energy in the deepest woods augmented their alteration and the result was the elves. The elves are a diminutive race of forest dwellers very similar to humans in form and thought. They are highly magical creatures akin to the faeries of the world.


The eshtari are a human like race of farmers and fishermen. They are easily distinguished by their dark skin, long hair and colorful dress. Their society is a peaceful one and the mindset of the eshtari is serene. 


Aberration forced the central farming communities to evolve and the change was even more slight than the Borrellians. Shorter, hairier and plumper, this group changed into the Grum. This variant race is simply an offshoot of the main human race.


As mentioned above, the humans evolved naturally over millions of years from lower life forms. While many races evolved from humans, the pure strain human race has maintained a strong holding due to the innate resistance to stellar radiation that some organisms exhibit.


A large, squat race blessed with great strength and greater fortitude. The magrakians are a friendly, gregarious race that are loyal to their friends and fierce on the battle field. While physically very powerful, they are not exceptional thinkers. Blessed with a lack of imagination, the magrakians like literal, straightforward things.


The ogres are a large and heavily muscled warrior race. They are an offshoot of the original human race that was adversely affected by the Drellisian radiation and mutated at a rate much greater than natural evolution. Ogres were greatly affected during the World Storm. Even now, they seem more susceptible to drellisian radiation. This is evident in their subtle mutations and genetic variations (tusks, tails, claws, etc) which vary from individual to individual within the race.


The phellysians are humanoid blend of man and cat. These fur-covered creatures stand five feet tall, are incredibly agile, have excellent senses and often run on all fours. Phellysians were another engineered race created during the Great War. An arch-mage by the name of Rexilar decided to create a new life form to serve and defend him during those troubled times. The phellysians were never intended to be sent into battle in large numbers. Rather, they were a pet project of a single man. When Rexilar disappeared unexpectedly, these creatures began interbreeding and developed into a full race.


A tall, thin very intelligent humanoid race with a unique brain structure. The brain of the saridian has two separate and independent halves, resulting in two separate personalities and identities. This "dual nature" of every citizen has greatly affected their culture and society.


The saurians are a reptilian humanoid race with scaled skin, snouts and tails. They are wild, fearless, untempered creatures with a love of battle and fierce, uncontrollable natures. The saurians were engineered during the Great War by the Jakar for battle conditions in the swamps against the Alliance. They were originally designed to function independently for long periods of time in the wilderness. At survival in the wilds, the saurian proved to be exceptional. It is no wonder that they have easily made the inhospitable swamps their homeland.


The secambru are a race of primitive giants who are slowly dying out as a race. Once lumbering Gods that turned the tide of wars, the secambru are now a failing breed. With each generation, they grow weaker.


A powerful warrior race with vaguely demonic physical attributes. Fangs, claws, horns and scaled skin lends credence to this belief. They have six fingers and their scales vary color depending on mood. Scales will be tinged red when angry. The sybrenar rule a powerful nation bent on dominating all other races. The sybrenar belief themselves superior to all others and destined to rule.


Trossoli is the name by which the Sarthak are known on Aggradar. On Aggradar, there are a great and terrible presence. Using their great telepathic and magic abilities, they wage war against the other races in the underground. In Aggradar, the Sarthak have come to the surface and conquered a primitive nation. In that region, they are known as the Trossoli.


The vaullians are a race of large, obese grey skinned humanoids. These ponderous creatures are brilliant thinkers, philosophers, wizards, naturalists and priests. They are unsurpassed as poets, historians and writers.

The Lesser Races

The world of Khoras is filled with a wide array of mutants, genetic offshoots, unique creatures, subraces, crossbreeds and more. Collectively, these are known as the Lesser Races. The most common of which are the orcs, the skrell and the merfolk. More rare and wondrous are the giants, faeries, trolls, karthasians and etherbane of the world.


This website was last updated March 31, 2021. Copyright 1990-2021 David M. Roomes.

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