The arcane arts are not an easy path to tread. The study of magic requires a vast intellect, a great deal of patience, endless study and a serious commitment of time and money. Few people possess the mental faculties to grasp even the most fundamental arcane concepts. Fewer still go on to become successful mages. Finally, only a handful will ever become truly great wizards.
With this in mind, we can take a close look at the demographic breakdown of the world's population with regards to magic. The information below is a rough approximation of the "average" number of wizards in any given population. This, of course, varies by region and culture, but the numbers below provide us with a good baseline to start with. For most races and kingdoms, the following statistics are valid:
|1 in 50||About 1 in 50 people are born with the necessary traits to even begin the study of magic. It requires a superior intellect, raw talent, abundant patience and attention to detail.|
|1 in 2,500||Perhaps 1 in 50 of those who have the necessary traits to study magic actually do so. Few have the funds or resources necesary to pursue the craft. This group consists of apprentices, students of magic schools, nobles who dabble in the arcane as a hobby, poor hedge wizards and a few other lucky souls who stumble upon the means to begin studies.|
|1 in 125,000||Only about 1 in 50 of those who study become spell casters of any appreciable skill. These are the ones who open magic shops, teach classes, join guilds, serve governments and join mercenary companies. Many simple venture forth into the world to seek their fortune.|
|1 in 6,250,000||Of all the wizards, only about 1 in 50 of those become truly great wizards. These individuals are well known arch-mages whose names are known far and wide. They often have spells named after them, serve kings and churches, found major groups and create legendary magic items.|
Example: For the nation of Arkalia, which has about 9.2 million citizens, there would be around 200,000 people who have the necessary intellect and talent to pursue the study of magic, but few of them do so.
Of those, only about 4,000 might actually begin the study of magic - apprenticing to a local wizard or enrolling in a small wizard's school or perusing dusty tomes on their own.
Many find the study too arduous and eventually give up. Of those who begin study, perhaps 80 or 90 successfully graduate from a magic school or otherwise complete their studies. In other words, although there may be hundreds of people who have dabbled in the arcane and who might even be able to muster a minor spell or two, only about 90 become true wizards with any significant skill in the arcane arts. Most of these would be found in Strathon and the local towns.
Very few wizards attain truly legendary status. In this example, there would be only one (or perhaps two) such archmages in the entire kingdom of Arkalia! These would be the arch mages whose names are known not just in Arkalia but even in neighboring kingdoms. Delegations might travel great distances to seek an audience with such a wizard.
Magic is a diverse subject and so are the people who study it and they go by many names... wizards and mages, sorcerers and shamans. They vary by culture, geography, talent and the type of magic they choose to study. Below are a few of the more specialized types of wizards that live and work across the face of Khoras.
A type of wizard that specializes in the functioning of arcane items and the fabric of magic.
A rare breed of spell caster that wields "wild magic", a type of magic formed from the dark essence of the blue star rather than the magic field used by traditional mages.
A special type of sorcerer rogue from the Sayune clans.
A hybrid warrior/wizard that is trained in the use of both steel and spell.
A common type of mariner/wizard that focuses on spells to aid the ship and crew.
This website was last updated March 31, 2019. Copyright 1990-2019 David M. Roomes.