The World Of Khoras - Civilization - Nations

"Curse these feet that have trod foreign soil
Curse these hands that have labored for foreign realms
Curse these eyes that have beheld foreign cities
Curse me... for I am a foreigner."
- From the opening speech by Ambassador Brisal of the Vaullian Government.

Proper Name The Aukarian Republic
Ruler His Most Sage Eminence, The Lord Speaker of the Senate, Salus Feshar
Estimated Population 22,700,000
Demographics Human 75%, Magrakian 10%, Hyttar 5%, Vaullian 5%, Saridian 2%, Sybrenar 2%,  Other 1%
Adjectival/Demonym Aukarian/Aukarians
Languages Aukarian 80%, Chaddi 10%, Magrak 5%, Other 5%
Capital City Brulan (Population: 124,400)
National Colors Gold, Blue and White
Year Founded 2389 CY
Currency Primarly Aukarian with some mixed currencies.
Natural Resources Limestone, dates, textiles, cotton, rice, corn, oxen, goats
Manufactured Goods and Major Exports Limestone bricks, wicker products, woven rugs and tapestries, rice, orichalcum, cream ale, saris (drink)
Wealth Wealthy
Government Type Aristocracy
Government Stability Very stable
Allies Magrakor, Vaul
Enemies Strained relations with the Trossali Dominion and the Chaddamar Theocracy.
Technology Level Middle Ages
Primary Religion Vejadism
Other Religions Chaddamarian, Bromat, Trodule
Climate Temperate
Approximate Land Area 2,190,000 square kilometers
Arable Land 38%
Terrain Coastal Grasslands

Description

The Aukarian Republic (pronounced oh-KAR-ree-un) is a caste-based society of deep rooted tradition, complex codes of honor and ritualistic ceremony. Honor and status are everything to the Aukarian. Noble houses form an elite aristocracy that share control of the nation. Many citizens are a member of and serve a noble house.

Aukarians are a tall and handsome offshoot of the human race. They are easily recognized by their raven black hair and olive skin. The Aukarians have high, broad cheekbones. Their men almost always wear facial hair, but beards and goatees are always kept neatly trimmed. It's possible to determine an Aukarian's province, social status and bearing by the cut of his beard. Aukarian women are renowned for their beauty and their tempers. Aukarian women typically dress in long skirts and tight tops with midriffs bared. Men wear long flowing robes of dark color. Tattoos, based on holy runes and protective glyphs, are common for both sexes.

The entire Aukarian Republic is divided up into five provinces. Each province has a distinctive culture and is ruled from a central town or city. The nation of Aukaria is often referred to as the Republic of Aukaria. Aukarians believe that everything outside of the Republic is uncivilized and barbaric by comparison.

Geography

Aukaria is mostly level grasslands surrounded by higher rougher terrain. Mountains circle around the north and east regions of the Republic. The southeast border is defined by the Kalanos Marshes. To the south lies Fyrrens Wandering and the northern stretches of the Daemyr Mountains. The west coast lies along Ithwair Bay.

The Aukarian Republic has vast quantites of limestone. The limestone of this region is pale yellowish-grey and is used in the construction of many of their buildings.

Notable Fauna and Flora

Wulfren

A breed of large grey hounds related to wolves. The wulfren is easily recognized by its bulky shoulders, black and grey coat, yellow eyes and tall, tufted ears. Wulfren (the term is both plural and singular) are solitary hunters that feed on wild mule deer, wild horses, livestock, rodents, etc. They are very aggressive and will attack humans. Although difficult, wulfren can be tamed and trained as guard dogs or war dogs. Aukarian nobles sometimes keep them as pets.

Aukarian Ash Steed

A remarkably strong, handsome and sure footed breed of horses that are a beautiful ash grey color. Because of their remarkable intelligence, they take to training very well. These excellent animals command high prices and are usually ridden only by high ranking officers and nobility.

Sathwon Tree Bear

A species of small, arboreal bear. Easily recognizable by its red fur. These small creatures weigh about 150 pounds, can climb trees and dwell mostly in the southern forests. Their diet consists of small game, fish, honey, berries, roots and tubers. The pelt of these bears is valuable.

Raug

A large cloven hoofed herbivore. Raug pronounced like "rogue") have large heads supported on a short necks and a pair of large humps over the shoulders. These sturdy beasts are ill-tempered and foul smelling. They are notoriously slow, stubborn and stupid. They are raised for their milk, their meat and their soft fur. Raug hair is soft and durable and makes excellent garments. Raug herders are common in Aukaria.

History

When the Sundering occurred and the World Storm swept over the lands, the Kytohan Empire fell into ruins. The peoples of this great empire were scattered to the winds and only tattered fragments of the Empire survived in isolated pockets of civilization. In this region, there existed little more than a collection of clans and villages. It was a barbaric land filled with warring tribes. The Aukar Tribal Wars raged for centuries before a commoner named Vejad gained influence over several tribes. His words carried great wisdom and held power over chieftains. In time, his beliefs swayed the tribes and brought about peace. Vejad gathered his beliefs and composed a document 415 verses on seven vellum scrolls. These seven scrolls were collectively known as the Vejad Plenarum.

The Vejad Plenarum ushered in an age of peace, reason and prosperous growth. It led to the founding of the first Houses, of the great Senate. It was the catalyst that evolved into much of Aukarian culture and tradition. It was a golden age.

Early in the 23rd century, there came a gifted young mage named Lothiramar. In his life, he amassed great power and held many important positions. He eventually rose to become a trusted advisor to the Senate. But Lothiramar was an ambitious and cruel man. While publicly serving his nation loyally, his true agenda was much more nefarious. He slowly began bringing various Senators under his control. Either by blackmail, bribes or sorcery. When he had gained sufficient influence in the Senate, he seized control of the government, executed his rivals and declared himself King. A great outcry erupted from the lands and many noble houses united against him.

During these struggles, the Vejad Plenarum was hidden away to protect it. The battles were fierce, but in the end, Lothiramar the Sorcerer King as he came to be known, was victorious. So great was his magical might that none could oppose him. During the struggles for control of the nation, those who knew the location of the Vejad Plenarum were slain. And so the Vejad Plenarum, the most valuable document in the land, was lost.

What followed was more than two centuries of oppression and slavery. These were known as the "Dark Time" and the "Days of Shadow". The Sorcerer King worked to expand his realm, increase his power and tighten his grip on the people. He used magic to give himself long life. He built a great army, dabbled in black arts, experiment on living beings and other foul deeds.

It was over two centuries before things would change. Following obscure clues from historical texts, several adventurers found the lost hiding place of the seven scrolls in 2484 CY. The discovery of the original Vejad Plenarum sparked the fires of rebellion and launched a civil war  that would rage for four years and claim over a million lives. In the year 2488 CY, at the Battle of the Burning Wood, the armies of the Sorcerer King were defeated and the Sorcerer King was slain. At the moment of his death, his body was consumed in magical fire.

Many who had fought for him had done so because their minds had been enslaved by magic. With his death, his spells failed. The minds of the enslaved returned to them and they threw down their arms. Very quick, hostilities ceased and the nation began a time of healing. Within a year, the realm returned to the ways of the Old Republic. The noble houses were reinstated. The Vejad Plenarum now rests in a protected vault in the Senate.

For more than two hundred years, the Aukarian Republic has enjoyed peace and prosperity. However, trouble brews again. There have been reports that Lorithramar is not dead, but has returned. Rumors suggest that a dark evil power dwells in the Kalanos Marshes where he holds sway and is amassing minions. The Senate has dispatched scouts. Those that have returned bring evidence that something dark is happening there and that it may indeed by the Sorcerer King.

Timeline of Aukarian History

Year  Event
001 The Sundering. This region of the Kytohan Empire is fragmented and declines into barbarism.
340 Survivors begin to form into tight, family based tribes called the Aukar Tribes. The tribes begin trading.
612 Beginning of the Aukar Tribal War.
652 Then came Vejad with his beliefs, philosophies and teachings which quickly gained favor and brought about the end of the tribal war.
659 Vejad founds Vejadism. A spiritual path to enlightenment with a rigid, organized code of conduct. Vejad rights down the core philosophy in a document known as the Vejad Plenarum. It's popularity spreads quickly.
672 The founding of the houses.
712 Unification of the houses. Founding of the First Republic.
2209 The first recorded appearance of Lothiramar, a young and gifted apprentice to the mage Jantrale.
2228 Lothiramar's master dies under mysterious circumstances. Lothiramar begins slowly amassing power. Rises through several positions in Aukaria.
2236 Lothiramar is promoted to the highest rank possible for a wizard and serves as an advisor to the Senate.
2239 Lothiramar begins gaining influence and slowly bringing Senators under his control - either by bribes, blackmail, magic or threats.
2242 Lothiramar declares himself Sorcerer-King. Founds the Kingdom of Naukaria. The beginning of the Dark Time. The rule of the Sorcerer King is absolute and lasts for 240 years.
2483 The original Vejad Plenarum is found.
2484 Finding the Vejad Plenarum sparks a revolution which leads to civil war. War is declared.
2488 The Sorcerer King Lothiramar is overthrown. The climactic battle occurs near Calanon and becomes known as the Battle of the Burning Wood. Amidst a great conflagration in the Dwendaron Forest, the Sorcerer King Lothiramar and his minions perish. The Dark Time ends.
2489 The return to the ways of the Republic and the noble houses.
2700 The influx of the Hyttar refugees.
2706 First rumors suggesting dark power dwells in the Kalanos Marshes and that it may indeed by Lorithamar.

Government

The government is founded upon the teachings of a document known as Vejad's Plenarum. This one document has shaped not only the Aukarian Republic but also a great deal of its culture. The government is a democratic aristocracy. The population is divided up into "noble houses" and many citizens are a member of a household. There are currently 14,580 noble houses.

Each noble house has a rank. The ranking consists of five tiers. The first tier houses are the most powerful while the fifth tier houses are the weakest. The lower the number of the tier, the "higher" the house is considered. A first tier house is "higher" in the pecking order than a third tier house. Being a higher tier house carries with it a great deal of social blessings and government support. In business contracts, a higher tier house always has the upper hand when dealing with a lower tier house. The higher a house's standing, the better seating it's representative has in the Senate.

All government decisions and matters of public concern are voted on in the Senate. Each first and second tier house has one representative in the Senate. Second tier houses gets one vote. A first tier house vote counts as three. The Senate meets once each week for a day long session. During this session, votes are taking, speeches are made and cases are heard. The proceedings are run by the Speaker of the Senate, a senator who has renounced his house affiliation in the name of impartiality, who adheres the Senate to protocol and ritual.

Houses are assigned ranks, promoted and demoted based on the decisions of the Senate Court. A house's standing is based upon a number of factors. The most important of which is the conduct of its members. The shame or honor of any individual member reflects on the household as a whole. The ranking of a house is a matter of public record.

Level of Tier Number of Houses House Population (Average) Tier Population
First Tier 32 houses 1,000-2,000 (1,612) 51,584
Second Tier 477 houses 500-1,000 (762) 363,474
Third Tier 3,732 houses 100-500 (304) 1,134,528
Fourth Tier 8,912 houses 50-100 (77) 686,224
Fifth Tier 1,427 houses 25-50 (37) 52,799

Total Number of Houses = 14,580

Total "Housed" Population = 2,288,609

The above table shows the number of houses by tier, the general size of those houses (and the average population of each house based on their tier) and the total number of people found in each tier.

For instance, the average population of a second tier house is 762 people. Most second tier houses have between 500 and 1000 people per house. There are a total of 363, 474 people who belong to second tier houses.

Based on the numbers above, we can see that there are about 2.2 million people in Aukarian who belong to noble houses. This is about 10% of the total population. The rest of the population are considered commoners.

A first tier house cannot be promoted further. A fifth tier house, however, can be demoted. Usually, fifth tier houses are weak, losing members or struggling financial. If a fifth tier house is unable to pay the annual tax, the Senate will disband the house. A house, of any tier, may also be disbanded by the Senate for a serious breach of honor or conduct. This involves stripping the house of all lands and possessions and forbidding members from displaying their coat of arms or declaring their house publicly. The house, from that day forth, does not exist.

The Duties of the Senate:

bullet Make laws.
bullet Create and adjust taxes.
bullet Appropriate funds.
bullet Wage war and authorize assaults.
bullet Negotiate peace treaties.
bullet Authorize appointments to office.
bullet Choose a new Speaker of the Senate.
bullet Disbar a Speaker of the Senate.
bullet Change laws.
bullet Levy taxes
bullet Create and approve amendments to Vejad's Plenarum.

Legal System

The laws of the Republic are interpreted and enforced by a series of courts run by the Guild of Judges. Each town has a Town Court. Villages do not have courts and serious criminals or grievances usually go to the nearest town. The Town Court is ruled over by three members of the Judge's Guild. They decide upon punishment, try cases, etc.

The Senate Court is the highest court in the Republic and consists of thirteen Judges (all retired Senators). These thirteen men sit in on all Senate sessions. They mete out awards and punishments to the noble houses. They also rule in cases involving serious crimes, interpret Senate law and establish policy. Senate Court magistrates have renounced their House ties, to ensure impartiality.

A Town Court is much more than the center of Aukarian law. Each court also functions as a center of social activity. For instance, all noble houses contained with a single town are registered at the Town Court. One can locate and learn about all the noble houses within the town. In the capital city of Brulan, there are many courts, each responsible for a city district. Each court has a list of all houses within Brulan. Wizards and other spell casters are expected to register with the Town Court. In this way, the Aukarians hope to prevent any single gifted mage from acquiring too much power too quickly as the Sorcerer King once did.

Military

The Aukarians are renowned for weapon mastery and martial skills. Weapons skill is a tradition that dates back to the noble houses of the first Republic. Today, these fine warriors serve the Republic well since enemies abound. The Trossali Dominion cannot be trusted. The Chaddamar Theocracy must be kept in check lest their religious fervor persuade them to convert other nations by force. And there is now the ever present threat of the Sorcerer King  and his minions in the Kalanos Marshes.

In addition to martial skills, the Aukarians are known for using a number of unusual weapons. The swordstaff is a common polearm. The obotar is a long heavy two handed mace that has been known to knock over warhorses. The hooksword, the chain saber and the banded cleaver are also traditional weapons with a long history here.

While the Republic maintains fine war schools, excellent fighters and patrolled roads and borders, they have a weak navy. This is in part due to the dangerous conditions of the Mad Seas. Aukarian sailing vessels are limited to the Ithwair Bay. Only the most sturdy vessels can manage the storm ravaged northern seas and no Aukarian vessel dares to enter the Mad Seas.

Aukarian vessels typically have 3 main masts, one central mast and two "boom masts", one to each side, which swing out at an angle to the sides of the ship. These vessels are called windjammers. The boom sails swing into position for extra speed and fold in against the hull when in port.

The term "warden" is used in many military functions in the Aukarian Republic. The soldiers who serve a noble house are called "House Wardens". The city guards that stand atop the main city gates are called "Gate Wardens". Security officers, investigators and general city guards all go by the appellation "warden". There are also ship wardens, tower wardens, senate wardens, door wardens, etc.

Economy

The economy of the Aukarian Republic is based primarily on crafts and trade conducted between the noble houses of the nation. Rice is exported to several other nations in Aggradar. Due to the conflicts between the Chaddamar Theocracy and the Trossali Dominion, the Republic has found a lucrative practice in taxing foreign convoys that wish to pass through their territory.

The standard currency in the Aukarian Republic is the gold siar and the silver rumani and the copper pell. 

1 Gold Siar = 8 Silver Rumani.   1 Silver Rumani = 12 Copper Pell. 

Each noble house in Aukaria is taxed once each year. A great show is made of paying this tax. The more the house can give, the greater its status. The taxes are collected by the council and used as necessary. There is often a fierce competition between the first tier houses to offer up the most exorbitant taxes as a show of their wealth. For many houses, the Annual Tax is the highlight of the year and their best opportunity to shine.

Culture

Just as the nation is divided up into noble houses, so are the people ranked in a system of castes. The concept of social castes is extremely complex and central to the Aukarian Republic. It influences every facet of daily life.

Aukarians have a reputation for honesty. While some Aukarians and houses might use deceit, most Aukarians value honesty above all else. It's a part of their honor. Business transactions are often conducted and sealed with nothing more than a handshake. Paperwork is a formality and is only used to put the details in a fixed format. A signature is a formality. A man's oath is sacred. A noble house would rather sacrifice wealth and people rather than exhibit even the smallest hint of dishonesty. In Aukaria, the rank of a house is, in theory, dependant only on the honor of the household. In theory, a first tier house could be very poor. As long as they had their honor, their wealth is inconsequential. In practice, however, all of the first tier houses are very wealthy.

Aukarian haughtiness is reserved for "outsiders". Usually, once you've been accepted, you're in and are treated decently. The Aukarians have established trade relations with both Magrakor, Vaul and Chaddamar. Therefore, it's not uncommon to find peoples of those nations in Aukaria working with the noble houses, in many cases, as members of the household.

Aukarians tend to be very neat and organized. This extends to their culinary and eating habits as well. The dining table is a formal setting where every utensil and bowl has a proper place. Each diner has a bowl filled with scented water for washing the fingers between meals. They typically have 3 to 5 heated, moistened towels as well. Every separate food item is eaten from a separate bowl. The aukarians wash their fingers and hands and mouths before and after each course of a meal. The wealthier the family, the more elaborate the ceremony. A wealthy aukarian family is likely to have servants bring fresh moistened towels and fresh scented water bowls for each course of the meal. The magrakians find all this a ridiculous waste of time, but will typically put up with it so as to not offend the aukarians whenever they dine together.

Aukarian dinner hosts will serve far too much food to their guests. It is a subtle, and time-honored, way to proclaim your House wealth. The second to last dish is plain boiled rice. It is tradition to refuse this dish, claiming you are full. To eat it is to suggest that your host has left you still hungry. It is a huge insult. The last course is dessert - sweet, but usually very small portions.

The most popular beverage in Aukaria is a sweet wine made from fermented dates. This dark, thick liquid is known as saris. It comes in a wide spectrum of quality. Another popular drink here is cream ale - a white, creamy beer made from the rare hop (from the autavilus plant) found only in the Aukarian Republic. It is typically served warm in heated iron flagons. Both saris and cream ale are exported.

Aukarians go to great lengths to keep their heads lower than those of higher social caste. This is a sign of respect. It's not always possible to do this because of differences in height, but it is the effort that counts. Meeting the gaze and staring at a higher caste is also discouraged. Occasional glances are considered friendly, but to meet the gaze steadily is to challenge authority.

It is tradition to politely turn down a dinner invitation three times and then accept on the fourth. This is considered polite. To accept earlier makes one seem eager or greedy. Also it is proper to bring a gift when invited to a noble house for dinner. When visiting a noble house as a guest for the first time, it is tradition to have a short speech prepared. Typically, this speech praises the host and his household.

Magic

Due to the recent history of the Republic and the troubles they have had with the Sorcerer King, the Republic shies away from powerful magic. Terrible tales from the dark years of Lothiramar's reign have scarred these people. The government has established a central academy which is charged with instructing sorcerers in the ways of magic and in the teachings of the Vejadic Doctrines. In this way, the government can control who learns magic and how much they learn. Teaching magic outside of the Academy is forbidden. The Republic realizes the need for magical knowledge and strength (after all, they are fighting a mage), but they wish to maintain control over their mages. Each noble house has a house wizard, but every house wizard has undergone certification by the Academy. No one can practice magic within Aukaria without certification from the Academy. Visiting mages are expected to refrain from magical use unless they first visit a Town Court and receive a special temporary certification from an Academy representative.

Festivals and Sports

The Festival of the Burning Wood - This nation wide festival celebrates the overthrowing of the Sorcerer King Lothiramar. It is celebrated in all cities and towns in late August. It is celebrated most fiercely in the town of Calanon, which is close to where the Battle of the Burning Wood was fought. Towns will spend weeks in preparation for this festival, cleaning the streets, putting fresh paint on the buildings, etc. The festival itself involves feasting, games, historical re-enactments, debates and more. Jesters, jugglers and minstrels walk amongst the crowds. Vendors sell foods from tents and carts. Many people dress up in masks and costumes to portray famous people from that period of history. They might dress up as Gurishnak the Bloody, Kalimar the Mighty or Tyrian the Just who led the battle that day. They might dress up as Lothiramar himself or Kashak the Terrible, Lothirmar's right hand man and most trusted lieutenant.

Hunting is very popular in Aukaria. Especially among the nobles. The Sathwon tree bear is a popular game animal and its pelt is highly valued.

Cuisine

Typical foods that might be enjoyed at an Aukarian noble house include:

bullet Roast venison from a native species of mule deer
bullet Hulkye lemons - a bittersweet fruit native to Aukaria.
bullet Mashed breek tubers.- A starchy white tuber which is mashed and served hot with basil and butter.

Some foods that are typical of the commoners:

bullet Bretosh - A thick tar like drink with low alcohol content.
bullet Vramali - An edible variety of grass which grows only in Aukaria. Boiled and served warm.
bullet Paskla - A starchy vegetable that resembles purple carrots.
bullet Jivin Water - Jivin is a sweet, minty moss which is used to flavor drinking water.

Important People of the Aukarian Republic

Salus Feshar, Speaker of the Senate

As the Speaker of the Senate, Salus Feshar is the primary political figurehead of the Senate and the noble lord of the most powerful first tier house. He is a rotund man with a bushy black beard. He adorns himself in colorful robes, gold jewelry and elaborate head dresses.

Xilanus Maer Comadus, Supreme Herald, Leader of the Heraldric Order, Advisor to the Senate

Master Comadus is the chief herald of the nation. He reigns over all House Heralds and rules the Heraldric Order. He is an advisor to the Senate and often speaks on interpretations of the Vejadic Doctrines. His unique position makes him something of a spiritual leader for the nation.

Akaraman Feizuhr, Rule of the Arcane Society

Supreme authority on all magical matters within the Aukarian Republic. He is the ruler of the Arcane Society and advisor to the Senate. He also teaches at the Academy.

Warlord Tolomeyn, Warlord of House Nalishar

Considered by many to the greatest warrior in the Aukarian Republic. He is the House Warlord for House Nalishar, the third most powerful House in the Republic. He also teaches at the Warlord Academy.

Wutar Alov Hashon, Supreme Warlord of the Republican Armies

The supreme military commander of all Aukarian armies. He answers directly to the Senate, although rarely does he make an appearance himself. More often, he is away on some distant battlefield and it is one of his officers who delivers reports to the Senate. Warlord Hashon is a very tall aukarian noble with long dark hair who wears a sharp pointed beard. Warlord Hashon is currently leading a military campaign against the Sorcerer King and his minions in the Kalanos Marshes.

Chief Magistrate Arilath

Arilath is the supreme legal officer of the Republic and the highest ranking member of the Senate Court. In his position, he leads the magistrates in settling disputes between Houses, interprets the laws of the Vejad Plenarum and conduct various political ceremonies. Like the other Senate Court magistrates, Arilath belongs to no single house to ensure impartiality. His office is considered above the Houses. In his office, the Chief Magistrate also has some pseudo-religious/philosphical duties.

The Sorcerer-King Lothiramar

The Sorcerer-King, Lothiramar, was a power hungry sorcerer that came to power and ruled Aukaria for almost two and a half centuries. His rule was a terrible period of oppression and taxation. Political and social unrest finally erupted into civil war. He was finally overthrown in a decisive battle in 2488 CY. After the death of Lothiramar, it took more than a century for the Republic to recover from those dark years. Since then, the Republic has kept a close eye on wizards and their ilk. Recently, to the horror of all Aukarians, Lothiramar, long thought dead, has returned and risen to power in the Kalanos Marshes. Rumors state that he has returned not as a man, but as an unliving thing from the netherworld. Aukaria is currently fighting a war against the Sorcerer King and his minions of the swamp.

Common Names

Male Names

Akaraman, Brevan, Burkir, Calloff, Daraloth, Erilath, Fathezar, Grindel, Hauke, Jas, Kado, Kigomar, Korbun, Koropan, Lejano, Mallek, Norran, Salus, Tolomeyn, Wutar, Xilanus

Female Names

Asira, Bidor, Brindella, Burkira, Ceilisa, Dumir, Fukirat, Geishana, Hasathi, Imrasa, Jasa, Kauri, Lutav, Marlit, Misara, Nayas, Peikir, Rahakumar, Rakimi, Sakon, Suelissa, Tamishara, Vasuma

Notable Noble Family Names

Alwen, Arkus, Bannard, Chalmondri, Donnatar, Halthan, Jando, Krishnar, Morharad, Ostrun, Pran, Rodaryn, Serrano, Trith, Veroedin

Towns

Name Population Province Notes
Aschandi 42,500 Devaukon Mayor of Aschandi is Lord Kraiton. Known to have a number of hot springs which the town uses to acquire hot water conveniently. The location of the town was selected because of these hot springs. There is also a local geyser. Fires every 3 days. 23 meters tall. Lasts 3 minutes. Exact eruption time varies. This is also the town which is first encountered on the road when emerging from Fyrren's Wandering. Largest inn/tavern is the "Golden Gelding".
Peralta 39,700 Goedus Major lumber center with a number of sawmills. Peralta also quarries large quantities of stone from the foothills. Numerous mines in the region and Peralta is home to many fine blacksmiths.
Calanon 27,200 Hamarat Closest town to the city of the Burning Wood (which was the final battle in which the Sorcerer-King Lothiramar was overthrown). This town has probably the largest celebration during the Festival of the Republic. In Calanon, it is also known as the Festival of the Burning Wood. The dairy farms of this region produce hamarat - a strongly-flavored, crumbly, whitish-green cheese which takes it's name from the province.
Shar 15,500 Prith Major fishing town and naval port.
Centrey 11,600 Derinat Boasts beautiful beaches and views of the mountains. Known as a retreat for the wealthy.

Villages (Population less than 1,000)

Auvanen, Braga, Muelyn, Nellosh, Scar Field, Shaudri, Three Stones, Nordeen, Obreak, Oustraung, Patagi, Rivas, Sauter, Simard, Threshire, Wardale, Westvale

Travel and Distance

The Aukarian Republic has a network of mixed roads. Major roads leading to the capital city are paved, but outlying regions have older unpaved dirt roads. For more information, see the Travel and Distance page.

      Typical Travel Time
Route Terrain/Road Conditions Distance Walking Wagon/Cart Horse
Brulan - Peralta Paved Road 308 km 13 days 9 days 6 days
Brulan - Shar Paved Road 220 km 9 days 7 days 4 days
Brulan - Centry Paved Road 280 km 12 days 8 days 6 days
Peralta - Calanon Dirt Road 302 km 13 days 10 days 6 days
Centry - Calanon Paved Road 450 km 18 days 13 days 9 days
Centry - Aschandi Dirt Road 611 km 26 days 20 days 12 days
Calanon - Aschandi Paved Road 452 km 19 days 13 days 9 days
Calanon - Hansuse Unmaintained Dirt Road 2,339 km 104 days 79 days 43 days
Aschandi - Ufsdol Unmaintained Dirt Road 2,596 km 116 days 88 days 48 days

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