The World Of Khoras - Civilization - Cities

River Gate

"A pathetic backwater burg that oversteps its bounds politically, takes itself far too seriously and dares to tax my river barges."
- Hoag Warner, Vorrikan Business Leader and Guild Master

 

Ruler Lord Mayor Doriath Mosk
Population 35,700
(8,300 upper city, 27,400 lower city)
Demographics Human 35%, Elven 25%, Dwarven 25%,  Grum 10%, Avarian 3%, Ogre 2%, Orc 1%,
Adjectival/Demonym Rivergate/Riverfolk
Languages Human (Northerner) 45%, Dwarven 25%, Grumman 15% Elven 10%, Other 5%
Nationality None. Independent city.
National Colors Green and blue
Year Founded 2176
Currency Mixed northern and dwarven
Natural Resources and Manufactured Goods Fish, lumber, boats
Wealth Average
Government Type Aristocracy
Government Stability Very Stable
Allies Uthran, Normidia, Arkalia, Avar, Cyrell
Enemies None
Walled No
Crime Level Moderate
Technology Middle Ages
Primary Religion None
Other Religion

Erylon, Kolo, The Three Fates, Assytia, Semorjon, Daramis, Farzak, Drenmoragin, Imarus, Barrinor, Sarreth

Climate Temperate
Terrain Lake and forested hills

Description

The town of River Gate is built upon the ruins of a once great fortress. This ancient fortress was the greatest of the western outposts of the Irenni league. Originally, it was a huge castle that sat over the lake standing on nine great pillars. All that remains of that fortress now are the nine pillars of stone. Each of these titanic pillars is an edifice of stone, twenty meters thick, rising out of the lake to a height of fifty meters.

Because of these pillars, the city of River Gate has developed a unique dual level architecture. The upper city constitutes the bulk of the city. It is mostly built of stone and is built atop the nine pillars, which are connected by dozens of stone bridges and platforms. The upper city is home to the wealthiest quarter of the city.

A poor slum town has grown up around the base of the pillars. This lower city is a complex labyrinth of wooden buildings, wooden piers, floating barges, netting and ropes. Some of the buildings sit on wooden stilts. Others simply float, anchored in position by chains and bridges. The lower city is mostly a fishing community and is home to the poor and the destitute. They live in the shadows of the great pillars and suffer the indignity of having rain, garbage and worse flow down from above. The stench of fish is an ever lingering odor in the lower city. Weaving in between many of the wooden buildings of the lower city are boat lanes in which a variety of small boats, barges and skiffs come and go.

Between the upper and lower cities are a number of wooden towers stacked against the sides of the pillars, spiraling staircases, rope ladders and mechanized lifts. The lifts are huge wooden platforms raised and lowered by complex systems of ropes, pulleys and counterweights. These mechanized lifts convey people, horses, goods, supplies and even boats between the upper city and the lake town below.

River Gate sits out in the water of Kyzer Laker, but it is close to one shore, only half a kilometer from land. There is no road or bridge connecting it to the mainland. Instead, a number of large barges will ferry people to and from River Gate.

History

River Gate was founded long after the Great War. According to the locals, a famous political figure came to live out his final years fishing. Stories conflict as to who the founder really was. If anyone in the city knows for certain, they aren’t saying.

Government

A council of ten elders (and the Lord Mayor) rules in an aristocratic function. These ten men are selected by vote from the nobles of the city and maintain their position for a period of 10 years. The Council holds weekly meetings to discuss matters of the city and occasionally pass judgment on severe criminal cases. Many offices with specific duties are filled with government workers who support the council. Heading the council is the Lord Mayor Doriath Mosk. The council functions in a democratic manner with most decisions put to a vote. Each council member gets one vote while the Lord Mayor's vote counts as three.

The following villages are on the coast of River Gate's lake and are loyal to River Gate: Feasting, Guerin, Malik, Rudari.

Legal System

Moderate and fair. River Gate enjoys its life of fishing and boating. Those who cause trouble are usually fined or banished. The citizens of River Gate tend to stick together. The city has a small group of magistrates who hear cases and decide on punishment.

Military

The military of River Gate consists of two separate forces which act very much like a city guard. The first is the land based soldiers who patrol the city, stand guard at security checkpoints in the city, provide security for city events and patrol the lands around the city on horseback. The second force is a specialized group of fighters who patrol the waters of the lake in small, fast rowboats. Each row boat has ten men who all row. They are all armed and armored. Each carries a two-shot crossbow for long distance combat.

Economy

River Gate is a major trade center. A great deal of trade is conducted between Normidia, Avar, Uthran and Cyrell. Much of the trade is transported on the Strolling River and its many tributaries. Additional trade is carried on the roads connected many villages in the region who are all loyal to River Gate. The local towns and villages pay taxes to River Gate which, in turn, provides protection. River Gate controls all river traffic and taxes all barges. This helps money flow into River Gate's coffers. River Gate also produces the best boats and barges and these are sold to the other nations, both up and down river.

Beyond boat building and trade tariffs, River Gate is mainly a fishing town.

Culture

Because of its location, River Gate's population is a mix of human, dwarven and grumman. Elves, orcs, ogres, corvenians and avarians pass through often as well. The occasional bathynian, sayune and even phellysian is not unheard of.

River Gate is not a wealthy city, but is generally prosperous and peaceful. It's culture is a blend as well, most heavily influenced by the north.

Government and Public Establishments

Hall of the Council

Council governmental building. This small round building sits in town, away from the lake shore. It is built around a central circular chamber, the meeting hall, where the council sits once each week to discuss matters of the city. This building also holds the city jail, two courtrooms and various conference rooms.

Lake Guard Garrison

This large, stone keep sits on the shore and houses the Lake Guard (a city militia of 570 members and 40 officers). It has a large dock out front where there are a dozen or so sleek rowboats sit tied up. These allow city guards to get to all parts of the lake quickly when needed.

Upper Market

The Upper Market refers to an open air market in the upper city that is spread out on a large stone plaza. The plaza is surrounded by small stores and shops. Once each week, the plaza becomes a festive place with food carts, flowers, fresh food and beautiful trinkets and baubles sold from decorative booths and stalls.

Lower Market

The Lower Market is the lower town's monthly market. It is held in a large huge square floating platform that is anchored down between three of the great stone pillars. A number of bridges connect it to the surrounding pylons and piers. On market day it fills with tables, booths, stalls and goods spread out on blankets. Wares are also sold directly from boats and barges. The whole area becomes a busy festival of bartering and thievery.

 

The City Guard

River Gate has 120 men that directly serve the Lord Mayer as wardens and peacekeepers. The guards of River Gate are not a well organized force. They vary considerably in race, equipment and training. They patrol in groups of 2 to 4 men. The city guard occassionally employs the services of bounty hunters, wizards and priests as needed.

Temples and Shrines

River Gate's culture is influenced by the larger nations around it and its role as a trade center. Hence, it has no single dominant religion, but is a home to people of many faiths. The dominant religions in this city are as follows: Erylon, Kolo, The Three Fates, Assytia, Semorjon, Daramis, Farzak, Drenmoragin, Imarus, Barrinor and Sarreth.

Important People of River Gate

Doriath Mosk, Lord Mayor of River Gate

The Lord Mayor Doriath Mosk is a respected elder human. He has broad shoulders, a neatly trimmed white beard and sparkling grey eyes. He is in excellent physical condition despite his advanced years. He is easily recognized by his soft, rasping voice which is a pleasure to listen to and often spins yarns late into the night. He is a widow with no children.  Doriath is very proud of his city and hopes to make it a shining city of culture that will rival Vogue, Ithell and Arcanum. Part of his plans including strengthening the military, increasing taxes on river traffic and making the city more racially tolerant.

Argus Gannaway, City Engineer

Argus Gannaway is the chief city engineer. He is responsible for maintaining the architecture and mechanisms of the city. He maintains a small staff, but does a lot of the work himself. He is always busy as there is always something to fix. Argus has three daughters. His wife died seven years ago giving birth to the youngest.

Shops and Guilds of the Upper City

Name and Proprietor Description
Cove
Chellain
Inn - The Cove is the largest and most luxurious inn in River Gate. This building stands on stilts out over the waters of the lake next to the docks. It has very comfortable (and expensive) rooms  varying from 5 silver swords per night (for one single room) to 5 gold per night (for a master suite). It is run by a half-elf named Chellain and his family.
Silk House, The
Erias Prethai
Brothel - This small brothel (only 4 working girls) is the very model of discretion. Although the local upper citizens are aware of its existence, it is not generally discussed in polite company. It caters only to the wealthy, both local regulars and visiting travelers. The Silk House appears as a large private stone house on the outside surrounded by high walls. Erias, the beautiful half elven lady who runs the establishment, is rumored to be a relative of elven royalty in Cyrell.
House of Soil
Grygor
Farmers Guild - The Brethren of the Soil is the name of the farmers guild. Their meeting hall is called simply the House of Soil. This building serves as a gathering hall, a feed and grain store and a small apothecary. One can purchase all manner of farming tools, grains, seeds, flowers, plants, herbs, wine, tobacco, basic foodstuffs and the occasional farm animal. This large building sits in the center of the city, away from the lake shore.
Edge, The
Dromilov
Smithy - Blacksmith shop. A respected smith, Dromilov is a large, fat man with a shaven head and long moustache. He is the best smith in the surrounding area, having learned from dwarven masters at Forge. He has three sons, all of which aid him in his work.
Water's Reflection
Skora Ulan
Gambling Hall/Tavern/Inn - A large four story establishment is a little bit of everything. It has a large kitchen and dining area where it serves a variety of foods including the house speciality - an herb rubbed rack of lamb. It also has 30 private rooms that it lets out. A second dining area is devoted to gambling. This building sits out in the waters of the lake on stilts. It is run by a group of two dwarves and two humans that built the place with the treasure they recovered from an adventure some years ago that took them deep into the Dragon Claw Mountains.

Shops and Guilds of the Lower City

Name and Proprietor Description
Cove
Chellain
Inn - The Cove is the largest and most luxurious inn in River Gate. This building stands on stilts out over the waters of the lake next to the docks. It has very comfortable (and expensive) rooms  varying from 5 silver swords per night (for one single room) to 5 gold per night (for a master suite). It is run by a half-elf named Chellain and his family.
Footsore Inn
Nok Twar
Inn - The Footsore Inn is a smaller inn that caters to foreigners and travelers, especially those who might be turned away by the other inns. It also has a good tavern. Bar fights are common as the clientele is sometimes less than civilized. Ogres, bathyns, phellysians and sometimes even orcs may be found staying here. This small inn sits on the lake shore and one wing stretches out over the water, standing on stilts, as do several of the buildings in this city. Rooms are small and cheap, but the food is good.
Drifting Boat
Kyra Mellev
Trading Post - The Drifting Boat is the general store and trading post of River Gate. This four story building sits on the lake shore and sells every item imaginable along with a variety of small boats, sailboats and nautical equipment. This establishment also rents boats on a daily basis.
Drunken Dragon
Sinadrian Finn
Tavern - A very large and popular tavern. Run by a tall, red haired half-Bathyn who is exiled from his homeland for reasons he will not speak of. A great blade hangs on the wall above the bar. Notches in its edge speak of great battles patrons can only guess at and its intimidating presence helps keep the peace. Sinadrian's daughter, a 17 year old red haired beauty, serves drinks and food. Sinadrian tolerates no indiscretions when it comes to his one and only daughter.
Billowing Canvas
Cumara Tyr
Leather and Garment Store - The Billowing Canvas is a large leather and garment shop built in an old barn. Here, three sisters make and mend all manner of clothing. The oldest sister, Cumara, who runs the establishment, also makes and repairs several forms of armor - leather, chain, studded, etc. The establishment is guarded by two large guard dogs.
Bit and Bridle, The
Gelek
Horse Ranch - Just outside of town, one can find a large ranch named the Bit and Bridle with over 35 acres. Here, Gelek, a human woodsmen, raises horses and other animals for sale. Gelek is good friends with Sindarian Finn and some say Gelek has bathyn blood in him. However, Gelek is a short man with curly hair and has the soft, round face of a grum.
House of Soil
Grygor
Farmers Guild - The Brethren of the Soil is the name of the farmers guild. Their meeting hall is called simply the House of Soil. This building serves as a gathering hall, a feed and grain store and a small apothecary. One can purchase all manner of farming tools, grains, seeds, flowers, plants, herbs, wine, tobacco, basic foodstuffs and the occasional farm animal. This large building sits in the center of the city, away from the lake shore.
Edge, The
Dromilov
Smithy - Blacksmith shop. A respected smith, Dromilov is a large, fat man with a shaven head and long moustache. He is the best smith in the surrounding area, having learned from dwarven masters at Forge. He has three sons, all of which aid him in his work.
Water's Reflection
Skora Ulan
Gambling Hall/Tavern/Inn - A large four story establishment is a little bit of everything. It has a large kitchen and dining area where it serves a variety of foods including the house speciality - an herb rubbed rack of lamb. It also has 30 private rooms that it lets out. A second dining area is devoted to gambling. This building sits out in the waters of the lake on stilts. It is run by a group of two dwarves and two humans that built the place with the treasure they recovered from an adventure some years ago that took them deep into the Dragon Claw Mountains.

This website was last updated April 1, 2017 . Copyright 1990-2017 David M. Roomes.

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