Avisarr 98 - Summary of Session 16

Vorrik and Carrikos

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The City of Vorrik

As they sail east toward Vorrik, the party unfurls their enchanted map and check to see where the next set of coordinates. The glowing lines cross on the city of Carrikos, to the east. That is where they will find the fourth skull. The characters dock their ship at the city of Aerith, capital city of Vorrik and sell their ship to an underworld contact. They spend a few days resting up in Aerith. Callister is challenged to a duel by a young, arrogant warrior. Callister gives him a sound thrashing before sending him home. Other than that, an uneventful stay. The characters run into a ranger who knows the northlands well and they hire him to help guide them on the long journey toward Carrikos. The ranger agrees. They use a combination of flying (with the flying carpet) and foot travel to reach the city of Carrikos, City of Light.

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The City of Carrikos

The party arrives at dusk on Magereign 4 and acquire rooms at the Wayward Sextant. The next morning, Kramtha investigates and learns the location of the bones of Morpheus, the fourth skull they seek. They are held within Grandok's tower as an artifact and curiosity. Myah goes on a tour of Grandok's tower and feels out the security.

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The Tower

Myah and Martin return to the tower via the sewers in the night. Myah sneaks in, steals the bones, and gets out. They do manage to set off the alarm in the process but manage to get away through the sewers. Party flees Aerith in the dawn. They check the map and find that the map coordinates have changed to central Borrell, far to the northeast, beyond the Dark Wood.

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