![]()
The City of Strathon: Capital of Arkalia
The party arrived at Strathon. They ran into a small group of armored warriors (the same group they had run into in Mercia) and narrowly escaped a battle. They decided to throw off pursuit by changing hotels every night.
During their time in Strathon, they met up with a baenite mercenary and a sea elf mariner who were planning on sailing out into the Captured Sea (by stealing a ship). Their reasons for going were complicated and kept secret. The party didn't care and decided to join up on this impromptu quest since the ship was heading in the right direction (out into the Captured Sea). The party just wanted to get to the location indicated by the coordinates on the map. They hoped they would find an island there.
Preparations were made and the ship set sail in the wee hours of the morning with the sea-elf navigating the way, the group acting as deckhands, and Callister at the helm. Their destination - the dead center of the Captured Sea.
![]()
In session fourteen: Islands where they shouldn't be. The mystery deepens.
![]()